___ Chara ------ 1 - Manual Mode 2 - Automatic Mode Z - Knife X - Gaster Blaster C - Blue Knife V - Orange Knife B - Blue Chaos Blaster N - Orange Chaos Blaster M - Small Chaos Blaster WASD - Blue Magic F - Small Blue Chaos Blaster G - Small Orange Chaos Blaster L - Dodge The buttons in the top right control the knife height. Click on one of the thirds of the slider to control the height of knives. Taller knives move slower. You can also use 8, 9, and 0 to cycle through the different knife heights. The buttons in the bottom right controls the direction your attacks will fire in. You can also use the 6 and 7 keys to cycle through attack directions. The switch in the bottom left toggles the debug and cheats menu. Here, you can control certain variables. The buttons in the top left of the screen control your bonewall power. You can click on them, or use the 3, 4, and 5 keys to cycle between them. More powerful wall throws are taller, but also slower. As Chara dodges, they will gradually become more and more tired. This will allow them to go into... ____ Chara (Phase 2) ----- All previous attacks, plus... J - Sliding Knives K - Chaospp Blaster Circle WASD - Powered Up Blue Magic Q - X Blaster Pattern E - Plus Blaster Pattern R - Red to blue knife pattern ____ Human ----- Arrow Keys - Move Around Spacebar - Attack Chara [They can't keep dodging forever.] H - Use item -----
It's finally done! Note i didn't make knife walls mainly as it was breaking the bonewall every time so i did what i call memory bonewalls. My apologies for the shaky blasters but hey first projects are never perfect the next one will be better. I did not do anything other than change sprites, change music/voice sound. All credit to the actual fight structure goes to @theluigiduck2. Thanks to @Ramen_Noodles17 for helping me figure out how to make things work right. Above all else enjoy!