Move the mouse around to disturb the particles. The way this works is quite simple. You have a certain number of points floating around. It re-renders and updates the points each frame It connects the points by checking if the distance between two points is below a certain distance by using the distance formula sqrt((x2-x1)²+(y2-y1)²), which works due to pythagoras' theorem (c²=a²+b²). All code is by me. Will hopefully make a 3d version soon. Use this link - https://turbowarp.org/453987175 for no lag with maximum settings. I got the idea for this from a website I saw which did something similar, and I thought 'why not make that in scratch!'. I wasn't planning on sharing it originally but I have to admit, it turned out better than I thought it would.