wasd to move, arrow keys to shoot. shooting enemies gives drops & points equal to multiplier (initially 0x). picking up a combo drop (©) gives 1 combo. get 5 combo for 1x multiplier to start scoring points. touching enemies activates them, touching an activated enemy ends the game. activated enemies give points whenever an enemy is killed. 1x (combo 5): 1pt per enemy 2x (combo 10): 2pts per enemy ... 9x (combo 45): 9pts per enemy MAX (combo 50): 10pts per enemy 2xMAX (combo 75): 20pts per enemy 3xMAX (combo 100): 30pts per enemy 4xMAX (combo 125): 40pts per enemy 5xMAX (combo 150): 50pts per enemy ?????? (combo ??????): ?????? combo is on a 3s time limit (time limit starts to decrease past 5x); all pickups reset this timer. when timer runs out, combo resets to 0 (decreases by 25 past 5x). pickups: combo (90%) combo up (3%): each combo drop will increase your combo by twice as much for the next 5 seconds. these stack multiplicatively. triple shot (2%): shoot 3 bullets in a spread for next 20 shots. large bullets (2%): bullets are twice as large for next 20 shots. meltdown (2%): shoot in all directions for next 5 shots. time stop (1%): enemies will not move for the next 5 seconds, and your combo will not expire. non-combo items are more likely to appear the higher your combo is -- chance doubles at combo 100+ and approaches 4x. D: 0-99 pts C: 100-999 pts B: 1000-9999 pts A: 10000-99999 pts S: 100000-999999 pts P: 1000000+ pts changelog: v1.15: cool results screen v1.14: made time stop rarer to improve pacing v1.13: hitting enemies is no longer instant death v1.12: ui changes v1.11: various bad changes v1.10: balance patch v1.9: refactored score multipliers so ?????? is less tedious to get to; cool effects in ??????; player speed changed; combo timer circle always same units of time v1.8.1: cool text effect when you reach a multiple of 1000 or when you lose combo v1.8: doesn't look terrible anymore v1.7.2: minor fixes, ?????? combo is ?????? v1.7.1: very small changes v1.7: minor juice fixes, change scoring, add 2xMAX...10xMAX & ?????? multipliers, etc. v.1.6.2: Enemies move faster, player moves slightly slower v1.6.1: Hopefully fixed bug where player could stop time, die, and then restart, and the enemies would never start moving again. v1.6.0: Added blue enemies and Time Stop power up. v1.5.0: Added tutorial. v1.4.0: New Meltdown power up. Now hides player in start screen and game over screen. v1.3.2: Power-ups now last longer (20 shots instead of 10) v1.3.1: Added start screen. v1.3.0: Added "SPACE to restart" functionality. v1.2.2: Arrow keys now shoot as well as IJKL. v1.2.1: Added Large Bullets pickup. v1.2.0: Added combo pickups and made combo timer 3 seconds instead of 1.5 v1.1.2: Enemies now only spawn if at least 100 pixels away from player, enemies now spawn more frequently, combo timer is now 1.5 seconds instead of 2 v1.1.1: Power-ups now despawn after 5 seconds v1.1.1: Added Triple Shot power-up. CREDITS: TAGS: