Move the mouse to rotate. Move mouse to top for options. The way this works is quite simple. You have a certain number of points floating around. It re-renders and updates the points each frame It connects the points by checking if the distance between two points is below a certain distance by using the distance formula sqrt((x2-x1)²+(y2-y1)²+(z2-z1)²), which works due to pythagoras' theorem (c²=a²+b²). All code is by me. USE THIS LINK - https://turbowarp.org/454568378 - for no lag with maximum settings. Note: Particles are deleted once they get too far from the centre. Some tags: #3d #particles #particle #network #howtomakeausername