All instructions (and historical context) are in game, so be sure to read the "help" section. If y'all notice any bugs, please please please report them! ---Some things I've noticed testing this:----------------- It may take a couple tries of the X key to alert a house. This may be my device only because key is kinda sticky, but don't be alarmed if it takes a couple tries. Also, fullscreen is glitchy for me, so it's best in normal project view. Again, this may be just me, but I'm just letting y'all know. Level 2 is hard. And that's coming from the creator. It is possible, though. The player hitbox may be weird, mostly in the examples of trying to hide from a soldier and alerting a house. If you see yourself go behind the shrub, you are hidden. If the house's lights turn on and the exit sign shows in the bottom corner, the house is alerted.
This is a project I'm doing for school on the American Revolution. Do not mind this, but you're welcome to play. -------------------------CREDITS--------------------------- Thank you to @griffpatch_tutor for your platformer tutorial, I used that to fix a couple bugs and to build the gravity. https://scratch.mit.edu/projects/67727504/ Platforms, the bush, and the house are all mine, I used the Scratch Sprite Library and changed the colors for the soldier and Sybil/Star (the player). The play backdrop is direct from the Scratch Library.