P1 Controls: WASD and Space (Chad, Chris, Ben) P2 Controls: Arrows and 0 (Jack, Jesus, Nick, Rain) Activate or Deactivate a Fighter: Left Click Jack/Chad: Shamelessly simple prototype and recolor. Moves in leaps and can groundpound (attack) in the middle of forward lunge. Two versions of simple attack (attack and attack+back) and swift back lunge. Jesus: Two simple attacks (attack and attack+up). Moves faster backwards than forwards. Chris: Quick Assassin type fighter. Regular attack is a quick forwards dash. Goes Airborne with w and can do a simple air combo (w+space) Moves faster forwards than backwards. And yeah, he's based on myself. Thanks Bomfdszr :I Ben: OH HELL NAH HAIR FLIP BOYZ Also can perform a block (s+space). Probably going to be a heavier Tank type fighter, despite his scrawny butt. Nick: Versatile Close Combat type fighter. Afro guy who charges for his walk SUBJECT TO CHANGE Cannot walk backwards. Hold 0 and select a weapon (1-4) for different effects. 4 DOES NOT WORK WITH TURBO ON Rain: Long Range Artificer type fighter. Pressing 0 launches a vial of strange green liquid. Faster than most. Don't do drugs kids. NO IDLE ANIMATION AS OF CURRENT
This is no longer just an animation test. We're going the whole way with Street Fighter type gameplay from here on. Full project happening here: https://scratch.mit.edu/projects/81610666/#player Offer Suggestions for new additions in the comments! Thanks to Bomfdszr for early concepts and inspiration.