This is a modular animation system that can be used in any project where sprites have multi-frame animations for multiple poses. In this example, the huntress character has a 9-frame animation for moving, and another 9-frame idle animation. You can switch between these animation states using a single custom block, with parameters that control frame delay and looping state. Implementation examples in code comments.
Software designed for Chromeworks by Jeffrey Tomec (@coolcow111111111) Chromeworks is a teacher-led initiative aimed at showing kids how to stop being passive consumers of technology and start their journey towards becoming active creators. Based in Ottawa, Canada, we offer in-school and online tutorials in game design, animation, digital storytelling, film making, stop motion and much more. Lead teacher Andrew Tomec is a veteran technology educator who's taught digital creation skills to thousands of children.