HECK YES!!!!!!! after several weeks of work, I did it. I present to you... a scrolling, online platformer that supports players with the only limit being the clone limit! (tried to circumvent this, but the clone limit is 300 and with the most players online any legitimate actual server that has actual money being about 100-150 and that's with crazy loading and unloading gimmicks... I just decided to not and it was just too laggy to work anyway.) arrow keys to move, scripts inside, click the button up if you see someone teleporting it's me lol pls give suggestions, I really need advice on what to add. Features: smooth collision, smooth movements, an excellent online system that supports a virtually unusable amount of space and players and makes it so it does not lose your position, a pen engine that works very well, and all of this in one sprite! If you need anything more let me know and I will fix it and/or add it in. Notes on remixing/ thoughts are found in the notes sections.
added a virtual machine, hold down when starting to nickname yourself REMIXING: credit with an @sparkydoggo tag or click the remix button, any other method like backpacking will not give me credit, thanks for using it btw reshared for an update. Everything is done in one sprite. PLS USE N FOR PLAYERS ONLINE credit: all coding is mine and can be used when wanted with credit. updated the cloud decoder updated decoder to run on usernames, not positions, it caused a crash bug where you would stop receiving positions. it now always updates but only tracks people with other usernames, allocating each user one spot at a time. Added a player counter and a cloud list of all online players so you can see whos online. added platformer physics. added 300 player limit added a player log telling when people disconnect/join fixed many, many bugs with the online system and removed almost all lag except when players join it causes a small bump in lag, only affects it when at least 50 people join at once (I mixed up the list I put messages in and it created over 60 clones in a frame, not good for lag) added wall jumping tags: