Use Q W O P to hit the notes Hold the notes when it has a gray trail (Release timing exists) Press space to change notespeed Press h during the diff selection to set a rate mod If the song feels out of sync, start the project again Using turbo mode (shift+click flag) may remove the framerate limit, probably
Warning: some songs may may loud Difficult Song is 19ZZ by Frums Chart stolen from mint (osu) (temporary chart) Master Song is #Eve200BPM by FMS_cat Chart by me ULTRA MANIAC is RRRED FXX by Suimega Chart also by me Difficult Personal Best: 28534 (84%) (1x) Master Personal Best: 30050 (65%) (1x) ULTRA MANIAC Personal Best: 47060.8 (49%) (0.8x) How the chart data works: the first 6 characters determines when the note appears in milliseconds the 8th character determines which of the four columns it's on. The 7th column determines whether if a note is a hold note, if it is an "h" then it should have an "r" right after in the list, the hold note doesn't have much difference to a regular note, but it is important, the release note is a bit more complicated, check inside for more detailed comments (coming soon) 6 Digits of milliseconds allows for 16.66... minutes of chart data The dots under the text tells you how off you were on each note that you hit, if it's on the left, it's too early, and on the right, too late. The dots at the end are the offsets of when you've hit the notes, the bigger dots means that it was on time enough to be a fantastic The average offset is the average of all those offsets Feel free to remix this project to: - Add your own song - Add more judgements - Custom scoring - Custom timing windows - Custom noteskin - And probably make it upscroll - Perhaps even make an entire actual game? For adding songs, check the comment in the CONVERTER sprite.