HAS INTRICATE GRAPHICS, PLEASE USE FULLSCREEN MODE FOR THE BEST QUALITY Controls: WASD: Move Mouse Pointer: Aim Click: Shoot 1, 2, 3, Q, E: Switch Weapons F: Call falcon (if you own one) V: Open Item Shop R: Throw Caltrops C: Open Crate / Pick Up Item Drop
Use https://turbowarp.org/460108445?clones=Infinity&limitless&hqpen&interpolate for an optimal experience (60 FPS, infinite clones) Release Date: Jan 19, 2021 Main Developer: @jgarri04 Creative Management: @kamil_shaf23 Intro Creator: @IronHelixGames Concept Developers: @OABACA @jeanbourget A Horde was easy enough. The heroes of Earth defended their planet valiantly. But something more is coming. Something worse. An apocalypse. Tower Defense Game: https://scratch.mit.edu/projects/706167375/ >>>>>>>>>>>>>>>CHANGELOG<<<<<<<<<<<<<<< 6.6: Revamped Falcons, adding projectile attacks and new sprite art. Changed zombie hurt and death sounds to be more diverse and better sounding. Reskinned certain zombies and added particle affects. Changed UI to take up less space and display which melee weapon is in use. 6.51: Buffed Flare health 6.5: Added new, smooth healthbar with character portraits. New Turbowarp graphics mode improves the game but ruins performance without Turbowarp. 6.4: Fixed glitch where unupgraded pistol killed all enemies in one shot. Added the illusionist, an enemy who shoots magical projectiles that cause an annoying visual effect which can distract you. 6.31: Severely reduced the frequency of ambient zombie noises. 6.3: Added The Samurai skin and a new blood effect by @OABACA 6.21: Credits and DNA can now be viewed in the shop. 6.2: Revamped pierce system, shaders/filters are now less annoying and more transparent, zombie AI changed slightly. 6.1: Bullets retextured to look more realistic. UI is now hidden in the skin selection screen. I'm a bit dry on ideas right now, it would help if someone came up with some for me! 6.0: H.O.R.D.E. Apocalypse Chapter 4 is finally here! Added the Prime General boss, the first melee-oriented boss, and the boss with the most complex attacks. Memorize his attack patterns to win! Added Katana, Incinerator, and Planet weapons, all obtained from the newly developed item drop system. When you click, the katana does a ninja dash, granting temporary invincibility and dropping caltrops. The incinerator ticks harmlessly when you hold down the trigger, but when you release it fires one bullet for each ticking noise. The Planet rifle spawns bullets at your mouse instead of at the player. Added Flare, Sprayer, and Chariot zombies that only appear in the blood and savage moon difficulties. The flare is a fast zombie that explodes on contact with the player, the sprayer is a tankier, faster shooting spitter, and the chariot is a sort of miniboss to challenge late-game players (I mean you, Oliver). The map overhaul was scrapped and replaced with the new zombies, but I plan to add more maps soon.