Arrow keys to move, X to jump, Z to swipe, and C to use relic (Which is just a little spin I thought would be fun just as an animation test) (I should go replay Shovel Knight because I believe this is how the game's controls felt...) So you see... I was wandering Yacht Club Game's site, y'know, out of curiosity because I hadn't ever looked in to the Shovel Knight spin-offs and such...(This all started because I wanted to make a very authentic Shovel Knight Mii in Super Smash Bros. Ultimate, and then recalled the game... ah, It was so good...) Anyways, I come accross the "Shovel of Hope"'s press kit, and I'm like, "OOooOOooh!" thinking there could be some screenshots I could use for sprites or something. Well yes, but something better yet; Legit sprites. No joke. The package didn't contain all of the sprites, but enough to get started. So then I just decided, because Scratch has only one good project out there, to make my own. Anyways, the animation is kinda buggy in this one, but I think I'm gonna keep working on it. And also, do note; the hitbox is currently a placeholder. Credits ========== NES Font ripped by EWARS_2 from Super Mario Bros. by Nintendo Yacht Club Games for Sprites Original game by Yacht Club Games