Currently working on implementing speed, luck, resistance, and accuracy. (possibly more not listed) Edit the stats of the character to see their chances of dodging, hitting, critting, etc. (converted cat to bitmap to reduce the lag that will never exist) Attack: The damage the unit will deal. Speed: How many hits the until will deal. (max 3) Luck: Lowers the chance of an enemy's critical. Defense: Subtracts damage dealt by physical. Resistance: Subtracts damage dealt by other types of attacks. Health: Self-explanatory. Accuracy: The chances of an attack hitting the opponent.