Note: This project looks better in full screen. Without it, certain things might look slightly jagged or sloppy, though this won't change any of the gameplay. -------------------------------Controls------------------------------- ∘ Movement: Arrow Keys or WASD ∘ Restart Level: R ∘ Toggle sound: M (press once to mute SFX, again to mute music, and again to unmute both) ∘ Toggle debug: V ----------------------------------Goal--------------------------------- Jump over gaps, tricky platforms, and enemies (coming soon) to make your way to the purple flag! It's practically just the definition of a platformer, but sometime less is more. ------------------------------Platforms------------------------------ ∘ Solid ground - It has a dirt base with some grass on the top. As basic as platforms can get. Pretty intuitive that you can just jump on it and not through it. ∘ Semisolid - Orange platforms with some green on top. Acts as a one-way floor where you can go straight through the bottom and sides, but will stand on the top. ∘ False platforms - They look like a darker version of solid ground. They are essentially part of the background since you will phase through them from each side. ⨠ More platforms coming soon --------------------------------Credits------------------------------- ∘ Music_________________Scratch Library, "Garden" ∘ Engine_________________________@jahogahoga ∘ Special thanks______________[UNDETERMINED] -----------------------------Changelog----------------------------- ∘ 4/8/21 - Fixed minor bug, added debug menu ∘ 1/23/21 - Took a "break" (forgot to keep working) for way too long. ∘ 1/22/21 - Project thumbnail added. ∘ 1/12/21 - WASD controls added. ∘ 1/6/21 - Changed semisolids' appearance from yellow to orange. Fixed semisolid clip. Made background lighter for better contrast. Accidentally unpublished. ∘ 1/5/21 - Added level two, false platforms, and a death system. ∘ 1/4/21 - Added jump sound, fixed minor bugs. Made muting SFX separate from muting music. ∘ 12/16/20 - 3rd official restart of the project. Added a goal system & end screen. ∘ 12/14/20 [Unpublished] - Imported from Platform Physics Demo (one of my other projects, now deleted). Experimented with collision to prevent the bugs (mainly clips and softlocks) from previous project restarts.