The sixth release has arrived! Lots of polishing work has been done to improve the overall gameplay. Obstacles: *Regular - travels straight across the screen at normal speed. *Wave - similar to the regular, but moves up and down in a "wave". *Long - spins either clockwise or counter-clockwise. *Triangle - similar to the regular, but it slowly moves to the height of the player. *Blue - twice as fast as the regular, so watch out! *Spikes - they seem to block your path, but open up when you reach them. *Sword - appears on either the top or the bottom, but will strike the opposite side and send shards or the border flying out! This is the hardest obstacle. *Lightning - similar to the regular, but it zaps into existence closer to the player. This requires a fast reaction! *Pentagon - grows and shrinks while traveling right across the screen. *Flame - a fire on the ground which tosses sparks up into the air. Watch out! *Anvil - falls out of the sky straight towards the player. Watch out for the demolition that ensues! Collectables: Coin - adds 3 points to score Diamond - adds 7 points to score Ghost powerup - offers a short time of invincibility Magnet powerup - attracts coins and diamonds towards the player
Changelog: -The death animation now stops the screen scrolling and more particles have been added -Adjusted color balances in the menus -Rearranged and recolored the difficulty buttons -Flipped the direction of the sword particles in mirror mode to match hard mode -Delayed the appearance of the first obstacle when starting a game -Improved the look of the powerup timer and repositioned it to below the point counter -Improved the buttons to expand when moused over -Rearranged the Game Over screen to add a "return to menu" option -Replaced the "play game" button after the tutorial with a "return to menu" button -Fixed the player trail going backward when playing the tutorial in mirror mode -Fixed the background remaining light gray when playing a game after the tutorial -The Float logo now changes on the menu based on the background//difficulty -Removed the classic mode mention on the easy mode game over screen as classic mode is not in the game -Added a fade out animation to the lightning obstacle -Added the Magnet Powerup which causes coins and diamonds to rise or fall to the player's y level -New sound for fade out lightning -Changed sound for view block -Added sounds for flame particles