Animatronic mechanics Red: starts at 5AM, his route will be cam 1, cam 5 and then cam 6. once he reaches cam 6, overheat the vent to get him away. if you don't overheat the vent in time, he will kill you Green: starts at 1AM, his route will be cam 1, cam 2, cam 3, cam 5 and then at your office. he will make noise when he walks across the window, once he reaches the door and peeks in shut off the light and wait for him to leave before turning it back on Yellow: starts halfway through 2AM, his route will be cam 1, cam 3, cam 5 and then at your office, he will peek into your broken window, also making noise. put up the camera and wait for clicking noise to get him away Blue: starts at 4AM, his route will be cam 4 twice, cam 2, cam 3, cam 5, cam 6 and then in your office. once he dissapears from cam 6 that is an indicator that he's about to show up in your office. if he shows up in your office you have a short amount of time to react and turn the light off before he kills you Orange: he appears in your office at some points. if he is there either turn off the light or put up your camera monitor. he appears more commonly the more time goes on in the game. Jake: he begins going around in the ending minigame. if you encounter him, stay there until he leaves. if you move while he's there, he kills you. if you're on the keypad, get off of it and wait until he's gone. he will be strolling around random directions.
Updates_ v1.0 - game is now here v1.1 - made the Photo Negative Red easter egg actually counterable v1.2 - changed the ending minigame's running sound and added footstep noises to the ending cutscene v1.3 - nerfed the Photo Negative Red easter egg chance from 1 in a million to 1 in a hundred thousand v1.4 - fixed an exploit where people can just remember the code and speedrun the endgame. now you have to be in 3-4 rooms that has the code hinted in order to actually proceed to the end. if you only checked 0-2 code hunted rooms, you'll be greeted with an ear bleeding screech and then afterwards a text that mocks you for rushing the game. Changes from the original: -more cameras -major revamps -no more title jumpscare -new pre-game cutscene -Orange's face design change -Luke is being renamed to Jake -minigame after 10AM exists now -major animatronic voiceline change -you now have to hold the light switch -the mechanic to get rid of Yellow has been changed -no more ONAF 2 sound when someone is at the office -mid-game call comes from Jake again instead of Orange -green walks across your window before peeking into the door -you now have limited camera battery that can be rechargeable just by leaving it shut down Credits: ending music: https://www.youtube.com/watch?v=uQaf2UxH0EY light switch sounds: https://www.youtube.com/watch?v=2b5tywb2dRo voice lines, title music, jumpscare noises, camera pull-up noise, game over static, quiet camera static, cam switching noise, vent heating noise, keypad pressing noises, camera no battery noise, ending minigame footsteps, phone call voiceovers and all the visual designing were by me. sources I used making this: normal scratch costume designer, Krita, MS Paint (only for the static), Garageband (only for the title music), voicechanger.io and Voice Plus. texting noise in the beginning cutscene were from iMessage ending minigame was based on Treasure Island 2020 Scratch for the 10 AM bell noise this whole game was originally based on Five Nights at Freddy's I forgot where I got the rest from.