[space] to enter amount of balls, then greenflag hover and click the stage to interact with the balls press alt + greenflag for 60fps mode smoother: https://experiments.turbowarp.org/sounds-no-yield/465744530?fps=60 waay more smoother: https://forkphorus.github.io/index.html?id=465744530&fps=60 the set volume "yield" is quote obnoxious tbh, i hate it. It slows down the project, and it disables many good potential features! to do: variable restitution
seein' @CrystalKeeper7 showin' his own bal collisions i give it a try myself with using only vector knowlege w/o complicated maths. @Raihan142857 for some hints There is no complicated maths involved inside this project. With only basic understanding of vectors, one should be easily grasp how this works. ball collision sfx https://www.soundsnap.com/tags/ball_collision