This project uses mouse distance, random blocks and multiple variables to create a sort of simple penalty shot simulator. The goalie moves to one of six positions and the ball spawns anywhere along the penalty shot line. Every time the distance that you need to move the mouse pointer to gain the same power changes. The ball needs to be fully in the goal to score, and the ball will bounce of the goalie and the post in random directions. If you think about it, it is technically accurate.
All code by me Thanks to the scratch library for the ball the arrow and the backdrop, however, I edited the arrow slightly. Thanks to @Grandad_B and @Jamani4 for the idea.