This is just an idea I had for a simple battle system. The variable "Damage" indicates which color the arrow hits. The variable "Starting Enemy Health" decides the variable "EnemyHealth" once the green flag is clicked. The variable "EnemyHealth" indicates the health of some theoretical enemy. The variable "MaxDamage" indicates the damage dealt when you hit green on the target. The variable "MinDamage" indicates the damage dealt when you hit red on the target. (The mean of "MaxDamage" and "MinDamage" determines the damage dealt when you hit yellow on the target.) The variable "Rounds" indicates how many times you can shoot your arrow. The variable "CurrentRound" displays the round. You get it. The variable "win?" displays whether you have won. If the enemy's health is below or equal to zero and there have not been too many rounds, you win. The variable "Starting Player Health" decides the variable "PlayerHealth" once the green flag is clicked. The variable "PlayerHealth" indicates the health of some theoretical player character. The variable "MaxDamage" indicates the damage dealt to you when you hit red on the target. The variable "MinDamage" indicates the damage dealt to you when you hit green on the target. Enemy Ideas: Cthulhu Kraken Leviathan Mermaid Nessie Siren Umibōzu White Whale