Prototype 3. Testing the servers for the upcoming Among Us game. I know the code is quite difficult to understand, but for those interested, here this is. You can store global server data in the respective server slots (Item 1, 2 and 3). Players will get sorted into servers automatically. If there's more than 10 people in a single server, anyone who tries to join gets puts into the next available server. If there's no spot, their server variable is set to Q for Queued. In a future update, I will code a way for queued players to get put into a server if there is an available spot. Auto kick for inactive players is 8 seconds of inactivity. Updates. 21/12/20 - v1: Dynamic server updates.