NEXT EARLY ACCESS: https://scratch.mit.edu/projects/521928758/ I would like to shoutout to a Youtube user Lilkkgoog as he made three parts of him playing Turret Shooter three years ago: https://www.youtube.com/user/lilkkgoog THIS PROJECT IS NOT A FINAL GAME AND SHOULD NOT HAVE MAJOR ATTENTION UNTIL THE FINAL GAME IS RELEASED. YOU MAY HELP POLISH THIS PROJECT VIA FEEDBACKS. Early Access 4 (or possibly the full game) will not be released if this project is not successful. Notable Changes: The renderer's perspective view did a really bad job, so it was reworked and made into an isometric view. Objects used to render before calculating. Now they calculate before rendering. The grid used to be opaque. Now it is transparent to save a scratcher's eyes. If you are asking, "why didn't you make regular enemies cubes," it is because cubes are quite expensive to render, so they remain spheres. Controls: [W], [A], [S], and [D] are used for movement. [SPACE] is used to jump. [LMB] is used to shoot projectiles. [P] is used to pause the game. [J] and [L] are used to rotate the camera's yaw. [I] and [K] are used to rotate the camera's pitch. General features the prequel doesn't have: Third dimension Jumping Stomping on enemies Enemy stacks Enemies with their own energy Infinite world Pausing Enemies spawning consecutively instead of simultaneously Cylindrical hitboxes Coins Controllable camera Music: Cormak - Flavors Sounds from bfxr.net Previous early access: https://scratch.mit.edu/projects/184935357/