arrow keys to move so... do you remember that first project i did? the one with the non scrolling map, and very laggy? welp, iv'e figured out how to make it not laggy! the problem was, that it was hard for it to take every individual step to reach a surface, as well as changing the brightness of the beam as it goes. well, now it just makes the whole jump without worrying about brightness! what makes it hybrid? it uses the good old circle around the player trick(admit it, we've all used that trick if you've looked into lighting) it's a gradient circle that goes from transparent fading out to black, thus we get the effect of the light dimming as it goes farther from the player!
another dynamic lighting project! free to use with credit (link your project if you use) best here: turbowarp.org/469099705/fullscreen?hqpen&fps=60 uses the same scripts as my raycaster maze