Spec Ops: Survivor (Version 1.4.9) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Welcome to Spec Ops: Survivor, a 3D survival shooter from a first person perspective. In this game, you are the only surviving soldier of a now-eliminated elite special ops commando squad. The enemy has dispatched many units to take care of you, and you are tremendously outnumbered and outgunned. Luckily, you are issued top-notch equipment and ultra high grade gear and for many years, have been trained for a situation like this. Now you must fend off endless hordes of enemies and survive for as long as you possibly can. ---Basic controls--- (Also in game, but better explained here) Movement: WASD Aiming: Mouse Fire: Left-click Reload: R ADS: Q (greatly increases accuracy) Change weapon: 1, 2, 3 and 4 for Assault rifle, SMG, Pistol and Sniper rifle respectively Melee: F (rifle only, sorry) Jump: Space Prone: Z (makes you much harder to hit) ---Tips--- Performance: - Triple-click the green flag. - Reload the page (Ctrl+R or Cmd+R) if you encounter glitches. If that doesn't fix it, ask me in the comments. - Use fullscreen only if you have a powerful computer. - If you see automatic weapons (assault rifle or SMG) firing slower than the audio, it might mean the game is lagging Gameplay: - If possible, play with a mouse. It's a lot easier than playing with a trackpad, or whatever other method you might use. - Always ADS (Q). - Going prone (Z) makes you harder to hit, but reduces mobility by a lot, which means it's a lot harder to get out of the enemy's shooting range. - The assault rifle is probably the most versatile weapon of the four. It has OK range, good accuracy, OK damage, pretty good fire rate, and OK ammo capacity. - The SMG is good for close quarters combat. It lacks in accuracy and damage, but makes up for that with high fire rate. With only 25 bullets in a clip that run out fast because of the fire rate, you should reload often. - The pistol is probably the worst and least useful weapon of all, with low damage, range, fire rate and ammo capacity. It's accuracy isn't too bad, though. Only use it when the assault rifle and SMG are out of ammo, but you're being swarmed by enemies and can't afford to reload. - The sniper rifle is not very versatile, but is perfect for long-range sniping. With extremely long range, pinpoint accuracy and high damage, the sniper's only problems are the low fire rate and tiny magazine capacity of 5 bullets. - Grunts (basic enemies) are by far the smallest threat, with low health, horrible aim and an automatic weapon with low fire rate. However, they spawn in enormous numbers and will often surround and swarm you. - Elites (better enemies) are a moderate threat, with higher health, mediocre aim and an assault rifle with higher fire rate and better accuracy. While less common than grunts, they are significantly more powerful. - Special forces (not quite boss, but still super powerful enemies) are by far the largest threat in the battlefield. Equipped with advanced body armor and a high-end battle rifle, these highly trained, exceptionally skilled soldiers should not be taken lightly. Combining high fire rate, deadly accuracy and high health, special forces can tear through your health in seconds while resisting returning gunfire. Once you see a special forces soldier, kill him as soon as possible. - To those who for some reason like using arrow keys: WASD is superior. - To those who for some reason like using space to shoot: LMB is superior. PCs are better than consoles and consoles are better than mobile. The hierarchy of gaming. lol u got trolled theres nothing here nothing but emptiness... what u reading this 4? thx 4 reading all this tip coming up press the keys dev0 all at once 2 enter developer mode random text to confuse scrollers here's some more
---UPDATE LOG--- 28/2/21 Version 1.0.0 - Initial release... yay! After so much work, it's finally done. 6/3/21 Version 1.0.1 - Fixed minor prone glitch. 7/3/21 Version 1.0.2 - Tweaked volume. 7/3/21 Version 1.0.3 - Fixed SMG glitch that makes it impossible to switch to other weapons. 9/3/21 Version 1.0.4 - Added notice so people actually READ THE INSTRUCTIONS. 12/3/ Version 1.0.5 - Fixed assault rifle glitch, similar to SMG glitch. It appears that Scratch's key detection is broken (it keeps saying "key 1 pressed?" is yes even though I'm not pressing it). I oughta file a complaint. 17/3/21 Version 1.1.5 - Changed menu music... I love vibing to Spectre ;) 19/3/21 Version 1.1.6 - Why TF is there always that "If key pressed?" staying on "True" glitch!? I didn't even edit the project and yet it still does that? WHY THE F#&$ 25/3/21 Version 1.1.7 - Ugh... the "key pressed" detection glitch is back again, this time on the SMG. 25/3/21 Version 1.2.7 - Added a notice that shows up before the game starts, telling people to help me with the "key pressed" glitch by leaving a comment if there's a problem. 25/3/21 Version 1.2.7... still - So this isn't an update, but it's interesting. All of a sudden the broken key pressed glitch came back... only a few minutes after I just fixed it! I really need to tell someone from the Scratch Team. 25/3/21 Version 1.3.7 - Changed the thumbnail. This one's courtesy of 2012 film Zero Dark Thirty. 31/3/21 Version 1.3.8 - Fixed the weapon switch glitch... again. 22/6/21 Version 1.3.9 - Been a while since I've been on Scratch. Changed sniper ammo capacity from 1 to 5. 22/6/21 Version 1.4.9 - Classified, but you might find out. - More updates coming soon - ---CREDITS--- ENGINE This game is powered by version 1.10 of the D7 Advanced engine. Thanks to @EbagGames_Test for this 3D engine. Also thanks to @daves777 for the original D7 engine that D7 Advanced (along with many other engines) is based on. USED SPRITES Assault rifle "rifle" sprite from https://scratch.mit.edu/projects/412015560/ SMG "rifle" sprite from https://scratch.mit.edu/projects/371049056/ Sniper rifle "Sniper Rifle" sprite from https://scratch.mit.edu/projects/72713836/ Gun icons "tumblr_mokn8lGCT61s9z80so1_500-0" from https://scratch.mit.edu/projects/89234098/ Settings icon "Sprite1" sprite from https://scratch.mit.edu/projects/115368946/ All other sprites are either created by me, or added into the D7 Advanced Editing Kit by @EbagGames. AUDIO Player's assault rifle sounds comes with the sprite. See above. Player's SMG sounds comes with the sprite. See above. Player's pistol sounds comes with the sprite. See above. Player's sniper sounds come with the sprite. See above. Enemies' radio dialogue comes with the sprites. See above. Enemies' firing sound from https://scratch.mit.edu/projects/431667575/ Combat music used in game https://downloads.khinsider.com/game-soundtracks/album/just-cause-4-ost Menu music is Spectre by Alan Walker (No Copyright Sounds release) #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #44blueplasma44