Move around with WASD. Turn on the barrier with Q, and off again with R. Collect the key to open the exit! (Partially implemented as of Beta 1.3) Press space to restart the level!
Welp, time to work on this thing again after the TSA debacle... AHEM. Order of business: Debug the barrier. Please. Make the existing levels more interesting, challenging, and less simplistic. Actually add the help page. Add more levels, fool! Make more lovable critters to render your soul. Fix that gosh-darned trapdoor. Put in the beacon data, and suchforth. Add more buttons, switches, toggles, and traps. Make more animations for Blip. Add an "outside world" in which you can have fun talking to NPCs, and unearth the full story behind BLIP. Make the levels (save level 1 ) actually look like outside environments. Add more to the soundtrack, including more than one song, and sound effects. Put in an intro and a tutorial. All this and more for only $19.99! Yes, Jemmerl, that means HOP TO IT. Thanks again, -The BLIP Project