Controls: M - News Space - City status Q - Building list Z- Clear news S- Building Shop U- Unit tab T- Training tab F- Mute music Version 5.1: -Fixed attack glitch Things to add: -Other castles (Mabye) -Alliances (Mabye) -Other Bugs in the fix: Adviser is broken.
Art/Programming by me. (City = castle :P) Music is not mine. Side story: This game takes place in the medival era, you must defend you're Castle and conquer those of oppose you, or become the most Richest of them all! NOTE: Enemy attack power is NOT glitched or bugged, the -something means it lowers you're wall HP. If it ever becomes positive let me know. FACTORS: TO PLACE CASTLE: Quicky hover mouse over destination and thats where it will be placed, if its placed over water it will be randomly placed in the ground. ATTACKING: Click on the castle you wish to attack and click "Attack", you're dmg against the castle depends on you're Attack power. once attacking you get a report displaying the dmg you dealt to the enemy walls, also you get a random amount of money as a reward. Once you attack you will have to wait 30 seconds before you can attack again. CASTLE DEFENCE: (May be confusing, sorry.) You can't fully defend you're castle, but you can reduce the amount of dmg other's deal to you with defence power. When a castle attacks you, what you lose depends on you're city people's happiness, if its good, then you will lose: Wall HP, Cash, Moral, and defence power. If rebeling, you will only lose Wall HP and Moral. The frequency of a castle attacking depends on you're Moral. (This factor is not done.) Defence power REDUCES dmg to you're Wall. (Def. < 50, -200 dmg reduction to Enemy attacks, 100 = -400 dmg reduction, etc.) SCOUTING: Scouting allows you to see enemy Varriables to give you a better understanding to the Stronghold, if you scout, and scout again, you will have to wait until the old scouting mission is done. Scouting may take 5-15 seconds before giving you intel. When the report has arrived check you're news menu. FOOD OUTPUT: Troops need food, thats obvious, the more troops you train, the less food output you get, if you're output is too low (0), You will not be able to train troops, until you meet the requirements. LOSING: There different ways to lose: Walls: If you're walls are below 0, you lose the game, walls only lose HP if you get attacked. Moral: If you're moral is at 10 or below, you lose you're city, thus losing the game. WINNING: There is more than one way to win: Economic: If you gain a certain amount of money (atleast 150,000 Funds) then you will win an Economic victory. Conquest: To earn a conquest victory, you must destroy ALL AI(s) Castle(s) to win. To conquer a(n) enemy Castle you must get rid of there Walls AND Defence power, to get rid of these things, you must ATTACK until you settle the debt. HAZARDS: Hazards are UNAVOIDABLE, there are 3 different types of Hazards: Bankrupt: Lose 300$ upon cast. Riot: This Hazard lowers you're Moral by a certain amount. Hazards are casted by chance. CITY WALLS: You're first line of Defence, the walls keep you're city from being seized. Each City level increases you're Max Wall HP.(Repair center's cannot exceed over that amount.) (CIty level 1 = 1000 Max Wall HP, level 2 = 2000, etc.) TRADE: Trading is a good feature to use when in need of money. How it works: The code gives 3 numbers, (1,2,3) if you're number is 1, you're trade is successful, if 2 or 3, its not, you can view if the trade was successful or not in the News tab. After the trade is done you cannot trade again with any castle for 30 seconds. The only thing you can earn in trade is 500 - 1000 Funds. ENEMY CASTLES: These are you're enemies, each castle has a random Attack power, (To learn how to indentify these varriables, look at scouting.) but ALL castles (Except you.) cannot go past 2000 Attack power. Every 100-150 Seconds you will receive a report that the enemy attack power has increased, which is exactly what is says, the enemy has more Attack power, at this point it would be a good idea to scout the enemy's city, then enemy's lowest form of damage is -200. The enemy also has a certain amount of Wall HP once this reaches 0 the enemy castle will be destroyed, once you destroy ALL the AI's castles, you win a conquer victory. Inspired by: War2Glory