---CLICK THE FLAG AT LEAST 3 TIMES--- --Thank you guys for letting me know about bugs!-- Feel free to advertise your projects! I would love to see them! (People who hate advertisers, don't report them) --READ BELOW-- Instructions: Click to move Some Swords have abilities; press the "w" key to use them! Tips: If you can't reach their body, try hitting their sword! When using the Sword of Night's Dash, you still take damage, so be careful! Vampires will come more often if they hit you, so watch out for them! Abilities: Sword of Night: Dash Attack Soul Reaper: Summons 3 Scythes that spin around you Blitz: Fires a spectral sword projectile Staff of Sahman: Teleports you to a random area True Staff of Sahman: Teleports you to the mouse pointer Vampire Blades: Scatters red particles that kill enemies and give you health ThunderBlade: Fires lightning out of you, killing any enemy in the area Wand of Sahman: Scatters Ice Particles to kill enemies Staff of Hearts: Scatters mini-hearts that kill enemies and give you major health Soul Flayer: Scatters soul particles that kill enemies and give you extra souls per kill ShadowSaber: Fires 8 ShadowBlade projectiles that kill all enemies, similar to Blitz SaleaSword: Has the combined powers of the True Staff of Sahman, Vampire Blades, and ThunderBlade Goal of the game: Currently, just see if you can get far enough to gain the SaleaSword! Other: Let me know about any bugs in the comment section! Leave me any suggestions in the comment section! Leave a Love and a Favorite! Feel free to remix this as long as you give credit to me and the Scratch Team! Go to https://scratch.mit.edu/studios/25938051/ and comment for me to invite you as a curator!
Credits: Sprite art: Me Sounds: Scratch Sound Library, with a bit of tweaking on my part, the D&D soundtrack, and The Essential Retro Video Game Sound Effects Collection! Inspiration: Minecraft Dungeons, believe it or not, with a bit of Terraria and Dungeons & Dragons mixed in. Special Thanks: I would like to thank the Scratch Team. Without them, I could never have turned my idea into reality! Update Log: 1/5/2021: Release! I hardly changed the actual gameplay, but I did change nearly all of the sprites to vector drawings! I hope you enjoy!