NEWER, BETTER RACING GAME (3D!!!): https://scratch.mit.edu/projects/163665907/ Controls: You control the highlighted grey car with the arrow keys (or SAWD), but be careful, as you can't turn left while you're in the grass. Remember that you WILL have to brake to take these corners safely, and keep in mind that each track drives differently and will require a different amount of braking, just like in real life, even if they all look the same. Any damage that you accrue can be repaired by driving through pit lane (no stopping necessary). Intro: Welcome to the Stock Car Championship, a 2D rendition of America's most popular motorsport! Here, you get to play through an entire ten-race season, with tracks ranging from Talladega Superspeedway to the paperclip at Martinsville. Features include adjustable AI, simple collision physics, damage, pit stops, drafting, corner-cutting prevention, and an elimination-style championship format, which is explained in-game. Hopefully, you can bring home the trophy. Thanks for playing! 1.1 Updates: - Shrunk car size to minimize collision frequency - Adjusted AI racing line and cornering speed - Made race starts cleaner - Created skill disparity between different AI drivers - Improved main menu - Adjusted drafting physics - Fixed a glitch with scoring the yellow car - Provided in-game information about track size
This project was made 100% from Scratch (pun intended). It took several days of programming, so I appreciate any positive and/or constructive comments. I am aware of a phenomenon where the championship standings are not perfectly in order of points; I have no intention of changing this, as it reflects random post-race penalties that slightly jumble the order.