THIS IS SEVER 2! ▶ CONTROLS: [WASD] - move [SPACE BAR] - jump [E] - inventory [Q](short) - drop 1 item [Q](long) - drop all items [1-8/mouse wheel] - select item in hotbar [mouse wheel] - scrolling in crafting menu and credits [T] - see your amount of days [N] - toggle usernames ▶ LAG? Play here (this game is fps independent): https://turbowarp.org/471480878?turbo&60fps&fps=60&hqpen&clones=Infinity ▶ Fourum topic / Modding tutorial https://scratch.mit.edu/discuss/topic/471464/ ▶ INFO: TDSGBV - is a 3D survival game where you start on a square shaped area on top of a really tall mountain. Your goal is to collect resources, build a base(with spikes and turrets) and survive for as many in-game days as you can. Each night you will be attacked by different types of enemies(cartoony-looking zombies, with 100% goreless unrealistic death animation). Also you can craft and place a BED which would allow you to respawn. Enemies will try to destroy it. Also this game is multiplayer. ▶ HISTORY: I made this project because of popularity of my "Raft 3D" project created in 2017. I tried to make this game better in every aspect compared to it. First ideas to make this game appeared in 2017. I made a prototype(v0.0) (181441255 broken), but soon realised that my old 3D engine is not suitable for this type of game. I started working on TDSGBV(v1.0) (251320123) on a new engine in September 2018. It was generally similar to v2.0, but extremely glitchy and code was a mess. Then I completely remade it(v2.0) starting from summer 2020 with a lot of new features. ▶ CHANGELOG: v2.0(1Jan2021) - VERY buggy release. Broken multiplayer made it unplayable on Scratch v2.1(1Jan2021) - A lot of multiplayer bugfixes v2.2(2Jan2021) - Fixed reliable data transmision v2.3(2Jan2021) - A lot of changes to make game easier. Fixed berry bush spreading in multiplayer. Red cape enemies no longer drop 160+ mage hats. v2.4(2Jan2021) - Fixed slope collision/trees launching player into space. Code remade to disallow multiple people to connect at at the same time. Fixed glitched disconnected players. v2.5(2Jan2021) - Improved stability of new connection system. Added automatic bug report collection. Fixed instant death after connecting to someone else. v2.6(3Jan2021) - Reduced chance of people randomly getting kicked. Clicking on other player with empty hand shows their usename. Sticks and grass can now be used as campfire fuel. Messages no longer break if they are being spammed. Highscore autosaving. Fixed memory leak. Fixed rare data loss in reliable data transmission introduced in v2.1. v2.7(3Jan2021) - Fixed complete game softlock with 1% change of happening when connecting, that caused instant kick screen and backround music restarting every frame. It happened. v2.8(4Jan2021) - Disabled death not letting you rejoin mechanic(will be reenabled later). Fixed leaderboard. Fixed trees causing falling out of the world v2.9(4Jan2021) - Automatic bug report 2 v2.10(4Jan2021) - Automatic bug report 2 removed. Improved multiplayer stability. v2.11(4Jan2021) - Multiplayer "Improvements" that made game unplayable v2.12(5Jan2021) - A lot of multiplayer fixes v2.13(5Jan2021) - Multiplayer timing fix v2.14(5Jan2021) - Huge changes to world data receiving code to make it a lot more stable. v2.15(5Jan2021) - Fixed progresbar getting stuck at the end with "Something went wrong". Items have names. Craft result items have names. Other players show their username above their head. Ability to make text in messages smaller. New tab in settings. New button in inventory. 2.16(6Jan2021) - Increased time for checking for other players from 4 to 7 seconds. Improved stability of the end of receiving world data. v2.17(6Jan2021) - Fixed host player getting stuck with one piece of world data in "_Give" list causing multiplayer to become slow and unstable. Fixed word spelling in an error message. It automatically retries instead of showing non-user friendly errors. 2.18(7Jan2021) - Fixed to join data getting overwritten by an empty string. Getting kicked instantly after joining should happen less frequently, but it may cause new bugs I'm not aware of. Data by players who were disconnected, but suddenly reappear out of nowhere will now be ignored. Corrected mistake in credits. v2.19(7Jan2021) - Removed deprcated multiplayer code that causes instability for people with bad internet. v2.20(7Jan2021) - "Fixed" clouds breaking multiplayer. "Fixed" TELLME data collision v2.21(7Jan2021) - Fixed both features of v2.20 that were making game unplayable v2.22(8Jan2021) - REMADE MULTIPLAYER ▶ CREDITS: Can be found in game ▶ TAGS:
Thanks to @Vadik1 for the original project TDSGBV 3D ☁Multiplayer - tower defense survival game by vadik1.