Game: https://scratch.mit.edu/projects/462700386/ HERO STATS: Bastion: Max health; 300, Starting health; 250 Damage Per Bullet: 8 2 Abilities Tracer: Max health; 150, Starting health; 150 Damage Per Bullet: 15 2 Abilities McCree: Max health; 225, Starting health; 225 Damage Per Bullet: 60 1 Ability Soldier: 76: Max Health; 200, Starting health; 200 Damage Per Bullet: 12 1 Ability, 1 Passive D.Va: Max Health; 600, Starting health; 600 Damage Per Bullet: 10 1 Ability, 1 Passive Genji: Max Health; 200, Starting health; 200 Damage Per Shuriken: 20 2 Abilities, 1 Passive Orisa: Max Health; 450, Starting health; 450 Damage Per Bullet: 8 1 Ability, 1 Passive
Consumables: Health pack: Gives you +50 HP. If you have more HP than your Max HP, then it will set your HP to your Max HP. Armor pack: Changes your Max HP by 25 and gives you +25 HP. HERO ABILITIES: Bastion: Q/9; Sentry mode. Turns him into sentry mode for a short time, unleashing a rain of bullets onto the enemy. He also aims at the person no matter what. During Sentry Mode he cannot move, though, so watch out! COOLDOWN: NONE E/8; Heal. Every second, if you hold down the ability, you heal 7 health. COOLDOWN: 1 SECOND Tracer: Q/9; Pulse Bomb. A projectile sticky bomb that takes half a second to detonate once landed, and sticks onto any surface, including the enemy. If the enemy gets hit with it, then they take 100 damage. COOLDOWN: 10 SECONDS E/8; Recall. Tracer teleports to a random position, healing herself for 75 health. COOLDOWN: 8 SECONDS McCree: Q/9: Flashbang. McCree lobs a flashbang grenade onto the map, and if the enemy gets caught in the blast radius they are stunned for a certain amount of time (depending on the hero chosen). If McCree shoots them while they are stunned he does 150 damage instead of 60. COOLDOWN: 6 SECONDS Soldier: 76: Q/9: Helix Rockets. Soldier fires 3 mini, spiraling rockets from his pulse rifle. Players take 5 damage for each decisecond they are in the blast. (It can do up to 50 damage, I THINK) Soldier also takes a bit of damage from the rockets if he is too close to the explosion. COOLDOWN: 3 SECONDS PASSIVE: Biotic Heal. Every second, Soldier automatically heals 3 health. D.Va: Q/9; Defense Matrix. When D.Va activates her defense matrix, she is slowed down, but it blocks all the enemy's bullets that touch the matrix. It can also block projectile abilities (e.g. Pulse Bomb, Flash Bang). COOLDOWN: 6 SECONDS PASSIVE: Flight. Holding down the W/Up Arrow key lets D.Va go as high as she wants. Genji: Q/9: Dragonblade. Genji unleashes his katana and slashes it once, dealing 70 damage if the enemy even touches his blade. It can also deflect bullets, if you time it right. (NOT INCLUDING PROJECTILES YET) COOLDOWN: 7 SECONDS E/8: Dash. Genji moves forward at a blinding speed, so fast he leaves a trail behind him for a short period of time. If the enemy is caught in the trail or touched Genji while he was dashing, they take 30 damage. COOLDOWN: 3 SECONDS PASSIVE: Double jump. Pressing W after your initial jump lets you jump again. Resets after you land on the ground. Orisa: Q/9: Shield. Orisa puts down a barrier in front of her that absorbs projectiles for a short time, before it despawns or dies. She can put another one down before the first shield despawns, but that makes the earliest spawned shield disappear, as there can be only 1 shield down at a time for each player. COOLDOWN: 5 SECONDS SHIELD TIME: 10 SECONDS SHIELD HEALTH (WIP): 250 HP PASSIVE: Fortify. Orisa takes less damage from all sources. Usually she takes only half, with exceptions, like Pulse Bomb, Helix Rockets, and McCree's shots. That's all! More characters coming soon! If something is bugged or wrong let me know in the comments. Also check out for the original project. Thanks for reading! (Click flag for Bastion's SECRET SKIN.)