*This is a beta, so there will be bugs. Nothing here is final, as things are a bit buggy or unpolished. Please report bugs you encounter in the comments! b14.0_14a (November 6th, 2024): -----Changes----- - 'Pizza Wheel' now does 2 damage per pizza instead of 16 (16 damage overrall instead of 128) - 'Pizza Wheel 2' now does 28 damage per pizza instead of 32 (84 damage overrall instead of 96) - The 'Bite' attack now works - The 'Bite 2' attack now works - The 'Mega Bite' attack now works - The 'Slasher' attack now works - The 'Springlocks' attack now works - The 'Springlocks 2' attack now works - Bonnie now has 'Bite' instead of 'Springlocks' - Nightmare Bonnie now has 'Springlocks' instead of 'Toxic Song' - Spring Bonnie now has 'Jumpscare 4' instead of 'Jumpscare 3' - Withered Foxy now has 'Pizza Wheel 2' instead of 'Prize Ball 2' -----Fixes----- - Fixed the tooltip width calculation being wrong under certain conditions - Fixed Team Mode not showing other teammates or their health bar besides the first member - Fixed the 'Bottle' attack not spinning - Fixed the 'Bushwacka' attack not spinning - Fixed Demoman not saying his voiceline when using the 'Bottle' attack - Fixed Sniper not saying his voiceline when using the 'Bushwacka' attack - Fixed Soldier not saying his voiceline when using the 'Market Gardener' attack - Fixed the 'Bottle' attack using the wrong sound on hit b14.0_13a (October 30th, 2024): -----Known Issues----- - Team Mode does not work correctly - Nothing happens when defeating an enemy - Endless Mode doesn't work -----Additions----- - Added a starting Fredbear NPC to the World Mode map - Walking off the edge of the map in World Mode now changes the current scene -----Changes----- - Completely rewrote the enemy code - Began rewriting the attack code - Some things may currently be broken/work incorrectly - Returning to title looks a bit nicer - Selecting all your party members in World Mode now instantly closes the party selection menu - Adjusted attack damage values for Pizza Wheel, Freddles, Balloons, and Balloons 2 - Made minor adjustments to the World Mode map b14.0_12b (February 29th, 2024): -----Changes----- - Adjusted the appearance of some of the alerts -----Fixes----- - Fixed the leap year easter egg causing the title screen to not appear b14.0_12a (January 6th, 2024): -----World Mode----- - 'Fredbear' and 'The Puppet' are now apart of the World Mode character selection category -----Additions----- - Added Phantom Puppet -----Changes----- - 'Angry Freddy' now has '4th Wall' instead of 'Tiny 4th Wall' - 'Uncle Bonnie' now has '4th Wall' instead of 'Tiny 4th Wall' - 'Angry Freddy' now has 260 health instead of 240 - 'Uncle Bonnie' now has 270 health instead of 240 - 'Angry Freddy' now has 'Jumpscare 4' instead of 'Jumpscare 2' - 'Angry Freddy' now has 'Gift Boxes' instead of 'Bash Jam' - 'Uncle Bonnie' now has 'UberCharge' instead of 'Instant Health 2' - 'Uncle Bonnie' now has 'Endo Army' instead of 'Mega Bite' - 'Toy Freddy' now has 'Bite 2' instead of 'Top Hat Throw' - 'Withered Chica' now has 'Bite 2' instead of 'Bite' -----Fixes----- - [] Tooltips cause extreme lag - Fixed the random character name preview appearing as 'character:random' - Fixed the random character preview appearing as the fallback texture - Fixed Animdude not being in the 'FNaF World' character category - Fixed Animdude not being in the 'Sorted' character category - Fixed the 'FNaF World' character category having improper capitalization in its name - Fixed Mini Scott's animation not working - Fixed the 'attack_type:enemy' list not getting cleared during initialization, causing buildup - Fixed health bars rendering incorrectly if your team has duplicate characters - Fixed the 'Hook' attack not being capitalized -----Removals----- - The Christmas title screen background no longer appears on Christmas and has been removed b14.0_11a (December 23rd, 2023): -----World Mode----- - The game version is now displayed above the current region name - Holding Z or having the 'Advanced Tooltips' setting enabled will now show the current region's ID - Holding Z or having the 'Advanced Tooltips' setting enabled will now show the player's current X and Y position -----Additions----- - Added Animdude as a playable character -----Changes----- - The background shake effect is now less intense - The background shake effect can now be toggled on and off using the 'Effects' setting -----Fixes----- - [] 'enemy_hp' list is not cleared when loading, which can cause buildup - [] Characters with missing data have incorrectly sized tooltips -----------------------------------------
The actual game (v13.1.3 out now!): https://scratch.mit.edu/projects/340747283/ Current betas for v14.0: b14.0_01a, b14.0_02a, b14.0_03a, b14.0_04a, b14.0_05a, bI4.0_06a, b14.0_06b, b14.0_07a, bI4.0_08a, b14.0_09a, b14.0_10a, b14.0_11a FNAF is owned by Scott Cawthon FNAF World is owned by Scott Cawthon Minecraft is owned by Mojang Studios and Microsoft Team Fortress 2 is owned by Valve Roblox is owned by Roblox Corporation Text Engine by @griffpatch i wish the version number wasn't considered a "bad word" sometimes, specifically when the version number has a 6 or 8 in it #fnafworld #fnaf #world Technical changes in b14.0_14a: - New 'can_calculate_tooltip_width' variable Technical changes in b14.0_13a: - Removed 'EvilBear' sprite - New 'attacks_new' sprite - Renamed 'x' local list in 'player' sprite to 'player_team_pos_x' and converted it into a global list - Renamed 'y' local list in 'player' sprite to 'player_team_pos_y' and converted it into a global list - New 'attack_wait_time' variable - New 'enemy_team_state' list - New 'enemy_team_state.time_applied' list - New 'world//entity' sprite - New 'sound.jumpscare.player' broadcast - New 'sound.jumpscare_2.player' broadcast - New 'sound.jumpscare_3.player' broadcast - New 'sound.jumpscare_4.player' broadcast - Renamed 'CharaSeleLimit' variable to 'character_limit' - Renamed 'YourTurn' variable to 'is_player_turn' - Renamed 'YouDed' variable to 'is_player_dead' - Renamed 'protVer' variable to 'prot_version' - Renamed 'intVer' variable to 'version_id' - Renamed 'formatVer' variable to 'format_version' - Renamed 'FirstLoad' variable to 'is_first_load' - Renamed 'disVer' variable to 'displayed_version' - Renamed 'CharaSelectMode' variable to 'character_selection_mode' - Renamed 'endless.score' variable to 'endless_mode_score' - Renamed 'endless.in_endless_menu' variable to 'in_endless_mode_menu' - Renamed 'PAGE B' variable to 'text_page_bottom' - Renamed 'PAGE T' variable to 'text_page_top' - Renamed 'PAGE L' variable to 'text_page_left' - Renamed 'PAGE R' variable to 'text_page_right' - Renamed 'teams.in_teams_menu' variable to 'in_team_mode_menu' - Renamed 'teams.customCharacterCurrent' variable to 'team_member_character_being_selected' - Renamed 'LINE HEIGHT' variable to 'text_line_height' - Renamed 'attacks_names' list to 'attack_names' - Renamed 'attacks_namespace' list to 'attack_list' - Renamed 'Character List' list to 'character_names' - Renamed 'Character ID Names' list to 'character_list' - Renamed 'charaHealthList' list to 'character_hp' - Renamed 'players_health' list to 'player_team_health' - Renamed 'team' list to 'player_team' - Renamed 'frames_of_animation' list to 'player_frames' - Renamed 'Console' list to 'console' - Renamed 'attack1' list to 'character_attack_1' - Renamed 'attack2' list to 'character_attack_2' - Renamed 'attack3' list to 'character_attack_3' - Removed 'CharaCostumeList' list - Removed 'charaStartBroadcastList' list - New 'world_entity_x' list - New 'world_entity_y' list - New 'world_entity_id' list - New 'entity_index' local variable in 'world//player' sprite - New 'collided_entity' local variable in 'world//player' sprite - New 'world.player_collided_with_entity' broadcast - New 'world.paint.entities' broadcast - New 'has_basic_visibility_rules' local list in 'world//ui' sprite - New 'world_dialogue_user' variable - New 'numerical_version' variable - New 'world_cleared_npc_id' list - New 'world_cleared_npc_value' list - New 'world_obstruction_entities' list - New 'world_dialogue_key' list - Renamed 'world.dialogue' list to 'world_dialogue_value' - Removed "Chipper's Revenge" sprite - Removed 'Animdude: The Revenge' sprite - New 'numerical_version_map' list - New 'strings' local list in 'world//player' sprite - New 'string_index' local variable in 'world//player' sprite - New 'string' local variable in 'world//player' sprite - New 'string_char' local variable in 'world//player' sprite