This is based on Terry Pratchett's Thud! game. It is an asymmetric game - they two sides have different skills. Dwarfs: are fast, but weak. They can move like a queen in chess - in any of 8 directions; any distance. Trolls: are strong, but slow. They can only more one space at a time.
Dwarfs always start. When you select a piece - the red hatching shows all valid moves. The Rules - The thirty-two dwarfs are arranged around the edge of the octagonal board, while the eight trolls are placed around the Thud-stone in the middle. The dwarf side goes first. - The dwarfs can go any number of squares in any direction, including diagonals. The trolls, however, can only move one square in any direction. - If a troll moves into a space next to a dwarf it can capture it. It has to move, however- it cannot take it while standing still. It can take any number of dwarfs with one move. - If a dwarf is next to a troll and it has not been captured, it can capture the troll. However, what mostly happens is that the dwarfs are arranged into a huddle, and the front dwarf is 'hurled' by the back one to capture the troll. The number of squares it can be hurled is dictated by the number of dwarfs in the line. Trolls can also do this. - The game ends when no more captures can be made. The pieces that still remain are given points- four points for an uncaptured troll and one for an uncaptured dwarf- and the players recommence, playing on the opposite side. The player with the most points wins.