Use the A and D keys to rotate the ship Use 9 to get rid of the rock (green flag to get it back) If you go to the PlayerShip sprite and click SinkShip it will show an animation that will work with any sprite generated in the same 3d style without using new costumes. (it is not programmed to any other sprites at the moment)
This is long so that main points are above each paragraph in parenthesis.(It could be really cool or really laggy) (detail can be added) The ship, rock, and ocean are not what a finished product would look like. It is possible to add a lot of detail and make them look good, but that isn't my focus. They are just showing a possibility for how the game could be partially 3d. (read this one) I tried to make the ship move and I was struggling to do it because the movement direction is based on the direction the ship is facing. But once there is movement I am able to add sail length, wind direction, and anchoring to make it more similar to the actual SoT. (it makes islands FEEL 3d) It is possible to make islands look 3d and use hitboxes to help make it feel more 3d, so if they are generated the same way as the rock it would be walking on a 2d surface that looks 3d and uses hitboxes to prevent you from walking from the beach to the top of a cliff. (3d kraken and megladon are possible) I have tested and it is possible to add and animate events like the kraken or megladon in the same 3d style like the ship or the rock. (it would need TONS of costumes) CREDIT I only wrote code for the PlayerShip, GameMap, and Rock sprites, but all code in them was written by me. The 3d models are created in a way that was inspired by the project below. I did not create all of the ship model I used one made in the project below as an outline and edited the hull and sails. https://scratch.mit.edu/projects/269736093 (I don't have any projects published because I forgot my last scratch account)