So I compared different methods for packaging cloud data and I found one that's about 40% more compact than this. Needless to say I've got to try that next! When I do share the improved engine, I'll package it up in a nice project that explains everything as simply as possible. It'll be a while, but at least you have that to look forward to! TODO: Add a Forkphorus / TurboWarp detector? Idk, I might not bother... Hey everyone, it's mrCamelCase! Here's that 100 player leaderboard I was talking about. At long last, it's finally working! Next up is putting this into a game (because I want to test how it works when bombarded with players), then the 2nd part of the Binary Tutorial! Here's some of the pros and cons of the engine: -PROS- > Only 8 variables (leaves 2 cloud variables free for other things, such as a new Scratcher detector) > All in one sprite. > Built-in new Scratcher detector. > Same concept can be applied to cloud games and cloud lists. > Can differentiate between upper and lower case letters! > Safeguards to prevent the score limit from being exceeded. -CONS- > Records the first 6 letters of your username, as opposed to the whole thing. > Scores cannot be more than 7 digits (max score of 9,999,999, or just below 10 million) > Cannot record negative numbers. > Takes time to update because cloud variables can only be recorded 10 times a second. > New Scratcher detector does not work properly on Safari and has only been tested on Safari, Chrome, and Firefox. This, however, is not a problem with the cloud leaderboard itself. Anywho, that's about it for now. Like I said I'll be making more updates to this in the coming days. Let me know what you think down in the comments! Keep Scratching! -mCC -Update Log- v1.0 (1.27.21) - Initial Release v1.1 (2.2.21) - Added New Scratcher Detector and reshared project. v1.2 (2.2.21) - Switched from letting users choose their own nicknames to just recording the first 6 letters of their username. This prevents toxic language in nicknames and impersonation of other Scratchers. v1.3 (2.3.21) - Fixed score recording and reshared project. Added support for numbers and certain symbols. v1.4 (2.4.21) - Fixed bug that caused the engine to break when a username with under 6 letters recorded a score. Integrated new Scratcher detector by @Cloud-Multiplayer into the same sprite as the leaderboard itself. v1.5 (2.5.21) - Added a check for scores greater than 9,999,999. Added upper and lowercase detection. v1.6 (2.6.21) - Made improvements to uppercase detector. The new system is *much* faster. -Credits- 100 Player Cloud Leaderboard by yours truly! New Scratcher Detector by . Sam sprite from the Scratch library. -Tags-