Fairly straight forward :) - PebbleAutumn on Feb. this yr. Last touched: Feb 08, 2021 (8/2/21) I didn’t make any modifications to the code today, Sep 19, 2021 so enjoy this old version! Peashooter: Cost 100 shoots one pea Upgrade 1: Cost 175 shoots two peas Upgrade 2: Cost 650 shoots six peas Snow Pea: Cost 175 shoots one slowing-zombie pea Upgrade 1: Cost 195 shoots one slow pea that explodes and slows zombies on impact Upgrade 2: Cost 530 shoots a fast moving dart that slows and pierces zombies. After passing through multiple enemies, it will explode like Upgrade 1. Chomper: Cost 150 has a short range and will instantly devour zombies in that range. Cherry Bomb: Cost 150 (rip off) and explodes instantly in a medium radius, immediately killing zombies. Puff-shroom: Cost 0, but will increase by 12 for each puffshroom placed after. Has a short range and will fire one spore at zombies. Upgrade 1: Cost 165 no longer has a restricted range, but will hide from enemies if they get too close. When hiding, they will not attack. The spore they shoot will last for a few seconds, continuously attacking enemies Upgrade 2: Cost 700 has a medium range and will pour spores continuously until there are no zombies left in range, or it has run out of spores. Potato Mine: Arms itself underground before popping out. After getting out, once zombies touch it, it will explode, instantly killing them in a small radius.
Aim of the Game: Plant plants and aim your cursor at the zombies to kill. Do not let them reach the bottom right hand corner. There is one lawnmower there which will run and kill enemies after contact with zombies. You have 100 lives. Also, this is kind of laggy because of old code… yeah. This version has an “upgrade” system unlike the teaser (which btw I’ll never release :P) and I decided to share this one because I remember this being more fun and unique! Also no sunflowers because yes. Compatible on mobile/iPad. Maybe compatible on computer/laptops.