LOL nuke thingy
Dis had a sad backstory. I wanted to make a smoke effect but I used clones for all the particles of the nuke. I realized you can only change the clone costume one time before it was set. So, I created a new particle sprite and attempted to use lists to store the 1st particle sprites' size, placement, where it was moving and the hardest one, changing it's costume. I manage to get the size and costume using the lists and got the position and size using variables. But then scratch turned against me. :( . Scratch suddenly made the "Repeat" block stack when in clones. basically this means then if you have a Script like the one below, it would stack. You will see in the script below. ("Repeat 10" Create cone of myself) (When I start as Clone) ("Repeat 10" Change counter by 1) The counter variable would end up as 100 because it make 10 clones. Then, the ten clones each change the counter variable by ten so it stacks and make 100 cause 10 x 10 = 100. This made my size and costume variables input the wrong info into the lists. Since I extract data from the lists, the size is always tiny, the particle 2 clones always spawn at X: 0 Y: 0 and the clones just glide right of the screen. Dis wasn't a "Code" problem but a "Scratch" problem so I deleted all my work for the smoke effect and now the project you are seeing is only the blast and the disappearing. Dis is so sad.