Controls: Up: Jump Left: Move Left Right: Move Right Down: Crouch/Speed Boost Space: Return to Menu Q: Back/Go to Hub E: Confirm P: Pause/Play
Credits: Music: Eterzert https://www.youtube.com/channel/UCty6_oyvurMrEsZUF1706bg Everything Else: Chris24Games https://www.youtube.com/channel/UCty6_oyvurMrEsZUF1706bg EUCVibes: Ultimate Ride is based off of the YouTuber, EUCVibes, all other characters were made for the purpose of this game. EUCVibes Channel is linked below: https://www.youtube.com/channel/UCzW0aJOVrS69180HhvzWsiw #platformer #adventure #action #euc #eucvibes #electricunicycle #2d Devlogs: Day 1: Made the main character model with 2 variations, modeled an EUC, made the Player and EUC Sprite, programmed EUC movement, Movement Rotation and a default and EUC riding animation. Day 2: Fixed bugs, added scrolling, added debug level and physics Day 3: fixed bugs, added off EUC movement, added the ability to walk away from the EUC, remade some code for the game to run better Day 4: fixed bugs, fixed off EUC scroll glitch, made stage a scrollable object, added a debug on and off EUC button, fixed left and right visuals and code Day 5: fixed all off EUC, EUC away and movement glitches, and deleted the On/Off EUC Buttons Day 6: added the ability to change On/Off EUC by pressing space key Day 7: tweaked movement system and added Non EUC walk, jump/fly and stomp animation, added an early version of the hub world and finished the player Day 8: (8/20/21) reprogrammed everything to work better and made new animations Day 9: (8/22/21) fixed a crap ton of bugs and updated physics and finished base movement Day 10: (8/23/21) updated animations to look better and make more sense, and fixed some glitches and updated test level, fixed and finished movement add started work on level one and made an enemy and health bar and all the animations that come with it Day 11: (8/23/21) updated level design and fixed some bugs, and programmed the moles to be more responsive Day 12: (8/28/21) added respawn mechanic and fixed manmoles visual and fucntional glitches, and added new manmole death sequence and drew a broken mole Day 13: (8/29/21) fixed some glitches, programmed in the broken mole form of the manmoles and brainstormed level design for level one and started working on the final version of level one Day 14: (8/30/21) worked on the level more (its almost finished) Day 15: (9/8/21) fixed level glitches and finished platform level design, fixed physics, added 4 new eucs and a hoverboard, changes text font for health bar and added a 6-10 part of the health bar, finished enemy placement Day 16 (9/12/21): added a level system, completely finished the first level, and fixed a crap ton of glitches, and added a simple main menu Day 17 (9/13/21): fixed crouch frame, fixed and tweaked a few things, added dark background, portal background and started working on level 1X Day 18 (9/16/21): added a spin dash inspired move, changed begota rs's look, and added a new euc and a way to access them all, fixed a bunch of system glitches, fixed some glitches and gave the gamer girl euc, the special feature and continued work on level -1 (formerly level 1X) Day 19 and 20 (9/18/21 and 9/19/21): worked more on level -1 Day 21 (9/25/21): added in music made by Eterzert Day 22 (10/11/21): added yellow border and widescreen support, changed color of border when playing "negative levels" and drew the background for level 1, made a new character Day 23 (10/13/21): fixed bugs Day 24 (10/15/21): updated main menu and chris euc, and fixed some bugs Day 25 (12/4/21): fixed glitches, added Hubert model, added new win condition/goal as a euc charger Day 26 (12/5/21): fixed glitches, started working on and almost finished level 2, end of demo screen, crane model Day 27 (12/14/21): fixed glitches and finished level 2, started and completely finished level 3 and the boss Day 28 (12/15/21): fixed a lot of glitches and updated level 3 boss to be better, made main menu "intro" and made a main menu with new game, continue, go to hub and setting buttons Day 29 (12/19/21): fixed bugs Day 30: (12/24/21): fixed bugs an added a proper "pick etc" feature, adding final touches to the game, porting previous music eden made into this game, added pausing, pause menu