Click the green flag TWICE to begin matchmaking. This may take a little while (assuming there is another player on). On your turn, click a piece to view potential moves. Click on one of these options in order to make the move. This will end your turn. This is a modified form of chess designed for convenience (this project is more intended to exhibit my multiplayer and matchmaking engine than anything else). There is no check or checkmate, and the object is simply to take the opponent's king. The game also does not implement castling. I personally prefer this anyway, if you can't be bothered to notice when an opponent is about to take your king and respond accordingly, you deserve to lose. I'm pretty sure castling was just some rule some sore-loser made up that just kind of stuck.
Before you claim this is fake, make sure you are a full Scratcher and test it by opening multiple tabs. You can play yourself in this way. Version History: v.1.4: Fixed double-turn bug v.1.3: Restored to v.1.1 with optimizations v.1.2 Attempted to encrypt data (for no reason), but instead broke the game v.1.1: Functional This project was designed to implement my multiplayer and matchmaking engine, which does not operate on the usual player slot method utilized by pretty much every other multiplayer game. If you want to use the multiplayer/matchmaking engine, either remix or add it to your backpack. Make sure to replace the cloud variables or it won't work. I would also appreciate credit and leaving the engine thumbnail. To further understand the engine, view the raw engine demonstration at https://scratch.mit.edu/projects/475048586 Development version at https://scratch.mit.edu/projects/478209374 The game logic and multiplayer/matchmaking are 100% me, but the game art was taken from Wikimedia and produced by the user Cburnett.