I hope that this project shows that with a simple program like scratch, you can make big games with it. ---------------------------------------------------------------------------- Welcome to blocky waters. Press the green flag twice. ---------------------------------------------------------------------------- Click once on an item, release, move your mouse pointer to where you want it to go, then press again to place it. There are 9 kinds of buildings. All towers except the water farm , stone ship, and iron ship can only be placed on land, and the rest can only be placed on water. Check inside the project for notes how I made it. Sell with space, but you don't get any money back though so decisions matter! ---------------------------------------------------------------------------- Farm - Gives you money every few seconds Cost:100 money 5 wood House - Reduces the wait time of your farms Cost:150 money 10 wood 5 stone Tower: Increases the amount of money your farm makes Cost:150 money 10 wood 10 stone 5 iron WaterFarm: Gives more money and waits less than a regular farm, can only be placed on water Cost: 150 money 10 wood 10 iron Mine: Gives 5 stone every few seconds Cost:100 money 15 wood Factory: Press to gain 5 iron, 5 second cooldown Cost: 200 money 10 wood 10 stone (5 iron required to make iron) Stone Ship: Press to sell stone and gain 15 money, 5 second cooldown, can only be placed on water Cost: 150 money 15 wood 20 stone 5 iron (10 stone usage cost) Iron Ship: Press to sell iron and gain 20 money, 5 second cooldown, can only be placed on water Cost: 150 money 15 wood 5 stone 20 iron (10 iron usage cost) Tree: After three seconds, sell to gain 10 wood and 0-2 acorns Cost: 1 acorn
I was going onto Brainpop trying to find some games when I found a game called Lakeland. (https://www.brainpop.com/games/lakeland/) I liked the concept but it was really hard. This is when I then decided to try to make a much easier and relaxing version of it. Thank you @Warfame for the number display. Also, although all other code is by me, your tower defense tutorial really helped me understand how to use clones, so expect kinda similar code in parts that are clone heavy. ---------------------------------------------------------------------------- While I know that this is similar to 's game kingdom simulator. I had been working on this far before 's game had been released however, and both use very different code, For example, he uses touching blocks for his overlap detection, while I use lists. Also, while his will become a survival game with tycoon like elements, this is a pure tycoon game that is not a clicker (I might add survival elements though.)