Coding with Scratch- Lesson #1 By the end of this lesson, students will be able to do the following: 1- Replace the current sprite with the elephant. 2- Find the background, Castle 3 3- Reduce the size of the elephant from 100 to 60. 4- Make the elephant start at the top of the stairs. 5- Identify locations on their Scratch canvas. (X-axis and Y-axis) This lesson's focus will be motion and events.