Hit the dragon with the sword by clicking. try not to get hit by his attacks! he will go in a weak state when you hit him. get as many hits in as possible before you run out of power! get him down to zero!
This is an updated form of the original project. Changes: -Revamped Artstyle and adjusted colors accordingly (darkened background and smoothed gradient, increased contrast on dragon and brightened the red, brightened hearts and power levels, smoothed out sharp edges on sprites such as the dragon and sword, Added red background and tiles for hard mode) -Smoothed out animations to improve gameplay (wings now flow better, Front attack smoothed, Fireball preparation no longer allows dragon head to invert, Added slight flow to scrolling, smoothed sword attack) -Healing crystals now appear at half heath and below -Added hard mode (dark dragon) with faster and larger range front attack, triple fireballs, and faster and longer wing attacks -Normal mode dragon now has only 40 health while hard mode dragon has 80 health -Added start screen to choose difficulty and set sound mode (and to give a start before the fight) -Revamped Sounds (fixed offset sounds, increased volume of starting boom sound, decreased volume of wing flaps, added wing swoop sound, added new music for hard mode with two speeds for rests and climaxes plus bass and loop types, added a tune that plays to indicate full power, Improved many sounds, added panoramic sound for dragon noises (best experienced with headphones)). Most of these sounds are from the scratch library with lots of editing work done using the scratch sound editing tools. -You now start by charging up rather than at full charge so that you don't get an instant advantage -My biggest addition to this project: a pause feature. This is gonna be difficult to add.