-------------Sorry, scratch glitched so the 'Positions' list won't show when needed or hide when needed. Here are the numbers of positions: 1: QB 2: RB 3: WR 4: TE... YAY bug fixed but I deleted positions so the lag wouldn't happen again. Comment below some more relevant positions that I should add -----------------Note------------------------------------------------ Please take not that this game is in the BETA version, so there are some bugs that need to be fixed. If you find a bug or something that you would like to be added/changed, please comment below what that thing is and I will try my absolute best to add that into the game. -------------A very long explanation of code----------- This game is a realistic NFL simulation, where you come into the NFL as a player (you get to make your own name and position), you simulate a game (17 times per season + playoffs if you made them) running on a long code strip that stems off of run or pass going from yardage (less on runs, more on pass) completion chance (incomplete or complete... stats are a factor I'll explain those later in the instructions) and then if there was a misplay like fumble or interception. To increase your chances of something happening, you can upgrade you player using skill points (bought using XP) there will also be rewards (MVP, OPOY --- well, hopefully they will be in the game) and (hopefully, of course) stats! The way my code runs, if it knows you position (say that your a reciever) then based off the code it might be able to sense if it's you catching the ball, and along with imputing the stats into the line inserted in the list that you read off (and you can skip reading it all if you want, also on my other account I made this, which is basically the string of code used for tracking stuff and doing plays: https://scratch.mit.edu/projects/425569640/ you might have to copy paste the link) so about a third of the time you might get the target, and maybe about half the time the catch, (but you can obviously get better then that by upgrading your player's stats) Anyways, hope you enjoy and make sure to love, fave, and follow. -----------------------Credits-------------------------------------- @XxDragonianBeastxX for code The creator of the music played in this game, XXXTENTACION (Look at me - Instrumental) for inspiration --------------------Changelog (I love these things------------ -How you ever noticed that there is never an equal amount of dash's? xD -Fixed glitch where the seasonal variable's show when they are not supposed to (Before you click play) -MVP and OPOY awards now obtainable. It is almost impossible to get MVP with a RB, WR, or TE. Touchdown stats are currently being added. -Fixed seasonal stats not reseting glitch (playoffs being added. Demand release + new seasons + trading also being added. That is a lot of things to add.) -Added touchdowns into MVP calculations -Fixed glitch were catching passes gives you completions (even tho your WR or TE) -Fixed simulate game button showing when not supposed to glitch -Fixed demand release glitch -Fixed the other demand release glitch. Please don't say there are more demand release glitches. -Add forced trading... if you don't play well, your team will trade you. Keep note: It only happens if you play bad. -Added losing in the playoffs... winning in playoffs (wildcard, divisional, confrence championship, super bowl) still being added. -Fixed certain variable's not showing glitch -Added playoffs -Added Super Bowls won and years played stats -Fixed Super Bowls won glitch -Fixed years played glitch -Added audio -Added mute button... press M to mute -Sorry, Super Bowl and school are delaying the next update -Fixed season's played bug -NOTE: 'Upgrade Skills' being added. The button currently doesn't do anything. -Overall and XP added -Overall is now taken in account for the RB position. Other positions still being worked on. (HOLY COW THAT WAS A LOT OF CALCULATIONS JUST TO MAKE SURE THAT YOU DON'T GET 600 YARDS A GAME) -Overall has been added, but there may be some glitches, so please comment the below. -Negative yardage plays are now added -Career receptions variable not showing glitch fixed -WOW... now you can't get like 1400 yards in your first season... that's right! The younger you are, the lower your overall (Because your overall starts at 60) so you aren't a star right away. -You overall doesn't just start at 60, your overall also changes because of the round you were picked in (this is the code: Set overall to 70 - round picked + pick random -2 to 2) -Receivers have been buffed so now it's possible to not get traded in your first season (if you are a WR) -Completion probability now changed, the formula is this: set completion probability to pick random 1 to 100 if completion probability lower than overall minus/- 10, then (run catch code) else (run drop code) -QB stats glitch fixed (I think) -DESCRIPTION IS TOO LONG CONTINUED IN CREDITS
changelog pt. 2 because the changelog in the description is too long wow -HOLY COW I NEED TO FIX QB STATS -I'm pretty sure there are over 1,000 (probably more than 2,000!) blocks of code. I'm too lazy too find out tho lol -Fixed WR stats -Ok I release how dumb getting traded is. -Ok I hope it's a little bit better now. If your team does bad (less than 5 wins) then you lose. They need the value for draft picks, no matter how good you are -I really need to make winning easier... It's pratically impossible when the other team drops 40 points a game. -I accidently broke AI -I FIXED THEM AND NOW YOU CAN WIN! -I should fix the RB position they are to OP -AI is now better if your position is QB because otherwise always win the Super Bowl