CAUTION- For Real Airplane Simulator Lovers only. (Others might get bored to the complexity of the project) FLIGHT SIMULATOR Antonov An-225 Mriya Original version Created by awesome-llama Reimagined by 2020gamemaker (Get to the bottommost part for info on Cargo Nose) SPACE to see controls Anytime 0(Zero) - Command Help (type 'help' to know commands) [<]/[>] Elevator controls (pitch) [W]/[S] Increase/decrease thrust [G] Landing gear toggle [Q]/[A] Flaps [Z]/[X] Spoilers [C]/[V] Wheel brakes [I] Information panel toggle [O] Information 2 [D] Fuel dump (hold 10 sec to activate) [L] Toggle autopilot - (press 1 for take-off, 2 for cruising) [E] Elevator mode toggle (automatic/manual) [P] Pause/play ============ HOW TO FLY: 1. Adjust flaps to 20°, ensure brakes are disengaged. 2. Increase thrust to ~85%. 3. Allow plane to accelerate to ~300kph (~186mph). Adjust this depending on weight. (More for heavier cargo) 4. Pull up gently and the plane should lift off the ground. 5. Continue ascending at about 10°, and with constant thrust. 6. Raise landing gear, and retract flaps when safe. CRUISING: Cruising altitude is ~10,000 metres (32,800 ft). LANDING: (Very complicated, requires practice) 1. Prepare for landing by lowering the throttle, and pitching down. 2. Let the plane glide and slowly reach the target. Adjust speed and pitch to ensure the plane reaches the runway at the right speed and altitude. This takes practice. Recommended to use the information screen [I] as well. ! Watch the PAPI lights (4 red/white squares), they tell you the approach angle - red means too low, white means too high, 2 red + 2 white = correct approach angle ! 3. When nearing the runway, lower landing gear and extend flaps fully. 4. Make fine adjustments with thrust and spoilers (they are brakes that slow down the plane) 5. Once over the runway, execute a "flare" - throttle down, but pitch up slightly to slow the plane and prevent a hard landing. 6. After touchdown, pitch down so all wheels hit the ground, and use the brakes [C, V] and spoilers [Z, X] to slow down the plane. Retract flaps as well. Runways are 3.5km long. NOTE- This project is for Desktop only! ------------------------------------------------------------------------- Press 'J' to open cargo nose.(Allowed only when stationary on the ground) Press 'R' to close cargo nose. (If Nose left open and the plane starts to accelerate, No Problem, It closes Automatically)
Innumerable thanks to @awesome-llama who is the creator of the original project. https://scratch.mit.edu/projects/66623722 ________________________________ By 2020gamemaker v1.16(Last Update) 22nd March 21 +Changed Some Crash Anim. +Fixed Some Bugs v1.15.1 8th March 21 +Fixed Glitches v1.15 16th Feb 21 +Added Noon Condition Preset +Added Evening Condition Preset v1.14.2 8th Feb 21 +Patch Version, consisting of bug and glitch fixes v1.14.1 7th Feb 21 +Added some edit to the default Info Keyboard[SPACE] to show new controls +Fixed Glitches, like cargo nose closing when it is not even open. v1.14 5th Feb 21 +Added Nighttime Flying +Bug Fix, fixed the cargo nose opening and closing even after airplane crashed. v1.13 4th Feb 21 +Added Cargo Nose opening and closing. ['J' to open and 'R' to close] v1.12.1 29th Jan 21 +Bug fixes, Now the thumbnail shows full pic of the airplane, previously its tail was cut. ___________________________________________ By Awesome-llama v1.12 - 20 May 19 + Added training/tutorial mode for first-time flight. v1.11 - 21 Jan 19 Scratch 3.0 resulted in a lot of audio and graphical issues. Many have been fixed now, including variables. - Removed cloud variable v1.10 - 6 Dec 18 + Added challenge 3 + Fixed challenge completion requirements 1.10.1 - Runways are now 3.5km, Brakes are more powerful. v1.9 - 27 Nov 18 + Added clouds + Added low detail command v1.8 - 19 Sep 18 + Added challenge mode! + Improved rain texture, slightly less lag + Fixed some glitches v1.7 - 31 Aug 18 + Adjusted background position + Added more details to the keyboard information panel [space] v1.6 - 13 Aug 18 + Added infinite runway slider in menu screen v1.5 - 10 Aug 18 + Added autopilot v1.4 - 5 Aug 18 + Added PAPI lights and an arrow (2 white and 2 red = correct approach angle) - Temporarily removed rotation due to stall + Added pitch down due to a weight imbalance + Bugfix: Flaps prevent altitude loss + Bugfix: Not all runway markings showed up v1.3 - 1 June 18 + Extended runway to 2500m + Bug fix: Runway aiming point didn't show v1.2 + Implemented go-around feature, to visit the same runway. v1.1 - 8,9,10,11 May 18 + Added end to runway (1600m currently - temporary) + Addition of fire in crash, WIP + Optimisation to code (removal of 3 heavy trigonometry calculations) and organisation + Rotation of plane during a stall v1.0 - 3-5 May 18 + Project out of pre-release stage, as most aspects have been implemented + Minor tweaks to the plane and effects + Addition of extra plane info, press O + Bug fix: Rain does not disappear above the clouds v0.12 - 30 Apr 18 + Added clouds v0.11 - 19-21 Apr 18 + Improved rain, new sound + Volume of engines dependent on engine count + Changes to altitude limit v0.10 - 11 Apr 18 + Added some new crashes + Setup of weather (not working yet) + Improvement of crash physics and particles v0.9 - 2 Apr 18 + Cloud variable shows total worldwide flights (active only on signed-in users) + Implementation of fuel dump v0.8 - 7 Mar 18 + Added spark effects in a crash + Weight affects crashes v0.7 - 2 Mar 18 + Minor changes with particles + If there is more than 1 second of lag, the project activates low detail + Changes to crash physics + Improved particle detection and spawning + Bug fix: Runway threshold will not show the first time anymore + Bug fix: Fuel always burned at the same rate, even with damaged engines v0.6 - 15 Feb 18 + Added fuel weight calculations + Increased thrust power + Weight affects braking power + Added Low detail mode + Bug fix: Holding i would cause rapid toggling v0.5 - 15 Feb 18 + Weight now affects lift + Cargo weight can be changed from nothing to 250 tonnes (550,000 lb) + Added skeleton crash system. You can now crash! v0.4 - 31 Jan 18 + Renamed ailerons to elevators + Removed elevators from display in wing + Added calculations for spoilers which were useless before v0.3.1 - 29 Jan 18 + Renamed elevators to ailerons v0.3 - 25 Jan 18 + Added fuel setting in startup + Added flap indication on wing cross-section + Commands are open for anyone to use (press 0), however does not check for errors + Bug fix: Prevented fuel from going below 0 + Bug fix: Metric does not show after being hidden by imperial v0.2 - 24 Jan 18 + Added thumbnail appearing when stopped + Imperial measurements + Added information screen for [i] v0.1 - 20 Jan 18 + Shared the project as a pre-release. There is plenty I want to add to this. ___________________________________________