~ Introduction ~ You are a tiny yellow square and you need to get to the end of a long abstract tunnel before the timer in the top-left corner of the screen reaches 0. If the timer does reach zero, a losing screen appears while the tunnel dissolves into tiny pieces. (Look I just made this up) When you get through the entire 14-screen-long tunnel, a winning screen will appear, and you will win the game. In the tunnel are clocks that give you 5 more seconds of time when you collect them. There are also keys represented as squares. When you collect a key, the display in the top-right corner of the screen updates to show you have collected a key. Of course, what's a key without doors? When you touch a door with a key in hand, the key cannot be used anymore. However, if you touch a door without a key, the door will not let you pass. ~ Controls ~ Arrow keys / AD to move left and right Up arrow key / W to jump Down arrow key / S to duck TIP: You don't have to hold duck while in small tunnels! Ducking will slow you down, so keep this in mind!
I made this myself. All that you need to know is that this is pretty hard. ~ Update Log ~ 2/12/21 - Released 2/18/22: (literally a year later) - Fixed many visual bugs and softlocks - Removed clock duplication - Buffed