Welcome to Teenager Economics Simulator, a game where you play the role of a teenager trying to make money in a suburban neighborhood. How To Play: Use your starting money to buy some gasoline, which you can use to mow lawns for money. When you are popular enough (60 reputation), you can help the general store manager's son earn more money with his lemonade stand. Once you have 150 reputation, you can also buy soap and clean dirty windows. Enjoy the game! Here is a forum for the game, where I do things like announce updates and promote the game: https://scratch.mit.edu/discuss/topic/486437/ Controls (Computer): - Left/right arrow keys or A/D keys to move left/right - Enter to interact with buildings - Use the mouse pointer to control the lawn mower - Press the enter key to stop the lawn mower early - Drag the sponge over dirty spots to clean the windows Controls (Mobile): - Tap left/right sides of the screen to move left/right - Tap in the middle of the screen to interact with buildings - Tap and hold to control the lawn mower - Double tap to stop the lawn mower early - Drag the sponge over dirty spots to clean the windows Credits: Lawn mower sound from 'Lawn Mowing Simulator!' by @Hayden20182006. Project link: https://scratch.mit.edu/projects/464369887/ Double tap detection from 'Double-click' by @Giantfishy Project link: https://scratch.mit.edu/projects/528456/ Music by Kevin MacLeod: Mowing theme - Aerosol of my Love Main theme - Side Path =Alpha Testing Command Guide= debug money <set|add> <value> reputation <set|add> <value> speed <value (default: 5)> undebug warp <value (multiple of 480 pixels; positive values for the right side of the origin)> Update Log: 0.1.7: - Added the window washing job - Added alpha commands; to become an alpha tester and have the ability to use them, ask in the comments below. - Minor changes to UI interaction - Added the ability to stop mowing early on mobile devices by double tapping - Added more SFX - Nerfed the shopping job - Changed the timing system to be tick-based 0.1.6: - Added an options button 0.1.5: - Added mobile support 0.1.4: - Added extra SFX (as well as some edits to existing ones) - Added "Scoring..." sprite that shows up when scoring your mowing - Added mowing transition - Fixed a task button bug where it would hide but could still be selected - Simplified code - Did some rebalancing - Small edits to game art 0.1.2: - Added music by Kevin MacLeod - Tasks button now hides when not roaming 0.1.1: - Game released =PQ= (possible questions, not "frequently asked" ones) Q: How is the mowing scored? A: There is a scoring sprite which goes to each sector (20x20 pixels) of the screen and tests for mowed ground. Q: How do you write versions of the game? A: The first number represents the version; the second represents major updates, the third represents minor updates, and the last one is for very minor changes/tweaks/bug fixes, and I don't mention them. Q: What inspired you to make the game? A: Nothing, actually. I had to make a game for a school project, and the theme was to make an RPG. The original idea was to make a platforming RPG where you kill zombies or something; then it started turning into 'Scratch Cult Simulator' where you would go door-to-door to recruit people to your cult. Then it just turned into this game. Q: When do you update the game? A: I don't update the game at regular intervals, I just update it when I do something and decide to release it. Q: When will you release the full game? A: I will release TES when I think it is ready.