This engine provides an easy way to manage cloud variables. You can set it up to store many small variables, or a few very big variables. It does not depend on a 'host' to store data; everything is remembered in the cloud. It is currently a bit slow, but I hope that can be changed in the future. This demo shows how the engine can be used to store 63 usernames. It is somewhat slow, however. Applications of this engine include: * Large leaderboards (if scores are 10 digits, you can store 51 scores with usernames) * Fraud-proof polls (you can keep track of who voted) * Games that need lots of cloud data but not fast updates. For example, a chess game.
The 10 cloud variables can hold 2560 digits total. 10 digits are reserved, so 2550 digits can be used to store data. A string of length n requires 2n digits to store. A Scratch username is up to 20 characters long, so you need 40 digits to store a username. The engine also features more efficient storage algorithms for signed and unsigned whole numbers. You must specify that you are storing a whole number in order to use this algorithm.