Hello! This is a game based off of a minigame in Pokémon Heartgold/Soulsilver. I haven't played the game, but I did some research on it and it seems really fun, so I made this project! There are 25 cards, each with a 1, 2, 3 or a voltorb on the back. The objective of the game is to flip all the 2s and 3s without flipping a voltorb. Next to each row/column, there is a box with two numbers. The number on top shows the amount that the 1s, 2s and 3s add up to. The number next to the voltorb icon shows how many voltorb there are in the row. Your score is always multiplied by the number on the card. Flipping a 1 multiplies your score by 1, so 1s are basically useless and their only purpose is to give you a clue. flipping a 2 or 3 multiplies your score by that. The voltorb counts as a 0 and will end your game. You can also use the memo mode to leave notes to mark the possibilities of what might be on the card. You cannot flip cards in this mode. Strategy: Step 1: If you see a row/column with 0 voltorb, everything in the row is safe to flip over. Step 2: If the total and the amount of voltorb in a row/column add up to five, (such as 3 total and 2 voltorb) you can use the memo mode to mark each card as a voltorb or a 1. 1s are useless so you don't need to worry about them. Step 3: Check to see if there is anything else that you can mark as a 1 or voltorb. For example, if you have found a 3 in a row/column with 6 total and 1 voltorb, everything else in that row can be marked as a voltorb or a 1. You can also mark any row/column where the total and voltorb amount add up to 6 as a 0, 1 or 2 because it is too high for 3s, and if there is already a 2, you can mark the rest as a 0 or 1. If everything is marked as voltorb or 1 except for one card, flip that card. Step 4: If there are no more cards that you can mark, try your luck. Voltorb flip is often luck-based, especially in the higher levels. Try flipping cards in rows/columns that have a higher number and a lower voltorb amount. There are 8 levels in this game. The greater the level, the harder it will get, but you can also get a higher score in the higher levels. Every time you flip every 2 and 3 and win the game, you level up. If you flip a voltorb, you will lose and you may possibly drop down to a lower level. You can get to level 8 if you beat 5 levels in a row and flip enough cards during all those levels. Enjoy!
I am still working on updating this project, not by fixing problems but by adding new features. The art is by me. The music is from Pokemon Heartgold/Soulsilver. The sound that plays when you flip a voltorb is voltorb's cry. If something here fails to work, repeat it until it does. I figured out that games like these ALREADY EXIST ON SCRATCH AND IT IS SO INFURIATING. But I was very happy to make this (and I kinda like mine better (:) I spent a while working on this. There aren't actually very many sprites because I used cloning. I wanted there to be a variable that only applies an individual clone, but it wouldn't work because everything happens within 1 sprite. I tried using other variables like position, but then it got to complicated. I tried size, but that alters how it looks. Then, believe it or not, I used the volume variable. This was perfect because each clone could have its own volume and the sound wouldn't get changed. The problem is, you most likely wouldn't understand any of that. So anyway, thank you for playing my game!