P1: W to jump, A and D to move left or right, S to use weapon P2: ↑ to jump, ← and → to move left or right, ↓ to use weapon UPDATE 1: Bow has been buffed to do more damage. Walls have been added. UPDATE 2: The knife attack speed has been nerfed. Recoil has been added to the pistol. UPDATE 3: The bow charging time has been slowed as to nerf its incredibly high damage. UPDATE 4: The walls no longer spawn in players; backstabs are now instant, and the knife raises when in backstab range; sounds have been added; weapon costumes and death animations have been changed. (ALL SOUNDS FROM TF2) UPDATE 5: Player 1 now always spawns facing the right way; medkits no longer fall through walls. UPDATE 6: Updated backstab conditions (backstabber must be facing the same direction as backstabee). UPDATE 7: Projectile collision is a lot more reliable, added blood. UPDATE 8: Shotgun firing cooldown increased by .4 seconds (.3s -> .7s). UPDATE 9: Fixed a minor visual bug where a weapon would be dropped twice when both players die at or around the same time. UPDATE 10: Added relative velocity for weapons where there is a noticeable discrepancy between the speed of its projectile while the player is moving versus while the player is stationary. In accordance with this, flame particles and arrows will now move faster if you fire them while you are moving, having gained some of the player's speed before their being shot.
#6 Best Project by Me Pistol: Standard weapon, does good damage, and has slight recoil. Bow: Hold down S/↓ to charge the weapon. The more charge it has, the more damage the arrow does. Knife: Backstabs from the back (insta kill), does okay damage from the front. Does double damage if the other player is on the edge of the screen. SMG: Good weapon, fires automatically, but has a lot of recoil. Shotgun: Standard shotgun, but a little bit more of a volley than an actual shell. Flamethrower: Does little damage alone, but the burn can set the other player on fire.