Credits at bottom vvv wasd to move around the map, touch enemies to fight them, click on Kara the black cat for a tutorial. Press "p" to pause *note double click the save code to select all of it, then press "ctrl+c" to copy it to your clipboard "ctrl+v" to paste it in-game. Potential Bestiary? Change Log================================ Day 1: Fixed moving methods Day 14: Remembered that I was supposed to fix this project. Built up the battling engine, added a new enemy, make a night/day feature Day 15: Polished battle engine, made xp/leveling engine, expanded paly area by making a 3x3 grid of places to go, made it so certain enemies only spawn in specific places. Added some sweet tracks to the game, thinking about making a save code engine, introduce coins to the game, further polished battle engine, made more enemies, made a cave/magic well spring that's overpriced (creatures were spawning in it for some reason),upgraded leveling system so it resets your xp when you level up. Still thinking about adding dungeons. Made a player name customizer, made the tutorial, committed to making a save game engine, questioned sanity over why the crash save data didn't work then accidentally reversed the problem, Thinking about adding a bestiary Day 17: Fixed save game crash data, (it was a small mistake to which I feel incredibly dumb) finally felt guilty enough to make a changelog confessing how I forgot about the game for over a week, fixed up the game over sequence. (dying has consequences now) Still thinking about making dungeons. Day ???: DUNGEON UPDATE!!!! ========================================= Credits: Kara, Comto, middle map area artwork made by @cartoonmcanhiss Other enemies, other parts of the map, wellsprings, GUI was made by @Altmar_Webinscoff Ginger was made by @babypony 99% of the code was by @Altmar_Webinscoff (I kept some of the original code) The other 1% was by @cartooemcanhiss Sounds/Music by: Scratch Library, bensound.com, YouTube.com, and noproblo.dayjo.org