-WASD to control the body. Mouse to control gun. Space to shoot. -You are on blue team, and your head is green. Red is enemy. -1-6 keys determine gun. You can change at any time, but it takes 1.5 seconds to update, so keep that in mind. Different guns have different pros and cons. A Gun Guide is provided in the Notes and Credits. -I am taking ideas on guns and Maps, but the game MUST be BALANCED and FAIR. ===PLEASE FEED ME WITH IDEAS=== -Every gun is 1 hit to kill. -This is a 1 player game. The enemy and teamates are AIs, made by me.
N E W E S T V E R S I O N 4 . 0 . 0 https://scratch.mit.edu/projects/207839730/#player -IF YOU REMIX: Give me CREDIT, and make a MAJOR CHANGE to it. -Paintball Sound: http://www.freesound.org/people/fabianofa/sounds/98190/ Gun Guide: Vol. I 1: Your standard Rifle. You spawn with this weapon. Best at medium or varying ranges. Rate of Fire: Med-Low; Bullet Veleocity: Med-High; Accuracy: Medium 2: Light Machine Gun. Cherish it, but keep it 'close'. RoF: High; Bullet Vel: Low; Accuarcy: Low 3: Sniper Rifle. Stay behind cover except when fireing. RoF: Low; Bullet Vel: High; Accuracy: High 4: Bazooka. Blast Radius is key. RoF: Low; Bullet Vel: Low; Accuracy: Med-High; Special Note: Penetrates walls, then explodes. 5: Shotgun. Be ready for anything. RoF: Med-Low; Bullet-Vel: Med-Low; Accuracy: Undependable; Special Note: Several slugs create large spray. 6: Automatic-Pistol. Up close and personal. RoF: High; Bullet Vel: Med; Accuarcy: Med; Special Note: After five or six shots, must reload for a few seconds. It is suggested you try all guns. ---======--- V2.0.0 Released V2.1.0 Added different graphics for each gun V2.1.5 Added New Map 'Halls' V2.2.0 Added New Map 'One Sided' V2.3.0 Added Paintball Sounds V2.3.5 Fixed Bug where I forgot to update the AIs code so there pistol shoot six bullets before reloading V2.4.0 Fixed glitch where wrong variable was used for AI target acquisition