For those who are familiar with the gameplay of Plants vs Zombies, it should be easy for you to play this. However, if you are unfamiliar: - The variable on the top left indicates how much Geomana you currently have. You can spend this mana by buying Troops in the Troop Selection boxes. A Troop's price is displayed on it's respective box. - Click on a box, or use hotkeys 1-6 to buy the corresponding troop, and then click somewhere on the grid to place said troop. It should snap to the grid and start doing its thing. Note that troops cannot be stacked on top of one-another. - Click on the 'X' and then click on the troop that you would like to remove from the battlefield. There are 7 troops in the game. There are also many enemies. Don't let them reach the left side of the screen, or else you lose!
THIS PROJECT WILL NO LONGER GET UPDATES I'm currently working on a much better TD which is literally just a recreation of PvZ: https://scratch.mit.edu/projects/723313433/ If it wasn't obvious, this is heavily-based on the game Plants vs Zombies. I was looking for some PvZ Scratch games, but the closest I got to a 'well-made' one was most notably by @taddl I got the grid snapping code from him, but tweaked it a bit to fit the grid better. Everything else in this project was programmed by me. Note that this game is in testing, so there are a bunch of bugs. They will not be fixed! #Games #TowerDefence #TowerDefense #TD Changelog: 26/2/2021 - Added the Double Circle (8th troop) 24/2/2021 - Added the Ice Circle (7th troop) - Made BETA YT trailer: https://youtu.be/sl_smNT5188 - Added troop info screen - Added troop selection screen - Added music settings toggle on/off - Bug fixes 22/2/2021 - Added title screen and play button, as well as a few balance changes. 20/2/2021 - Added the Ring (5th troop) - Added the Semicircle (6th troop) - Added more permanent music, as well as the start of some sound effects. - Redesigned enemies - Changed a bit of the wave system. - Username detection (for future stuff) 19/2/2021 - Added various more enemies, as well as the start of a wave system. - Added the Square. (4th troop) - You will now lose when the enemies reach the left of the screen. - A 'shovel' feature that allows you to remove troops. - Added temporary music. 18/2/2021 - Added Enemies (WIP) - Finished Star (3rd troop) - Added troop bobbing animation - Added hotkeys for troops (WIP) 17/2/2021 - Added Beta Star troop - Added Enemies - Added Enemy detection for Circles - Players can now de-select troops by clicking in the green area at top of screen 16/2/2021 - Testing released