_________________ DESCRIPTION _________________ Matthias is an all-around lightweight character who can survive for extended periods of times, hence how he was able to survive the Island of Bermuda (In the Bermuda triangle, of course) for so long. ------------- Attack notes ------------- His unmentioned down special allows him to spawn an enemy crab with his staff to aid him in battle, this crab will walk randomly across the stage, and if it so happens to touch an unfortunate player, it will launch them directly upwards, the crab will despawn after a short time. Should the neutral attack be able to spike opponents? I'll let you decide. ----------- The Stage ----------- To give it a more Bermuda feel, it could have weather effect, raining fireballs from the volcano, or falling planes (I have a plane sprite if needed). Also, if music is needed, I guess I can try to come up with something. ------- Important extra ------- Say Matthias and not my name please and thank you. The approximate size for everything should be the same as it is in the game. If you need more character sprites for the character, I can make them or you can rip them out of the game (If you can figure it out XD)
ALL SPRITE NAMES ARE IN THE CODE This character was originally from a game called Bermuda over on a website called Khan academy. I worked on this project with two other people as the graphics designer, meaning I took what they made and spiced it up. Except for the sword, all of the creations here were not fully made by me, but I did have the biggest influence over the design. If you want to see all of the stuff used in this project as how it looked, check out this link: https://www.khanacademy.org/computer-programming/pay-no-attention/6259963877343232 If you want to check out the game, go to: https://www.khanacademy.org/computer-programming/bermuda-demo/5465483263901696